Wellington Anniversary Weekend January 20th - 21st 2024

[Summerland] Looking for a Friend

Facilitator: 
Marcus Bone

‘Looking for a Friend’ is a supernatural investigation scenario, set in the remains of Turner Hills. A strange evil stalks the small community that huddles in the ruins, hunting those who stray too far from its fragile walls be they innocent or guilty.

The question is does this terror come from within or without?

About Summerland
In Summerland, players take on the roles of Drifters, characters who travel beneath the Sea of Leaves, the vast supernatural forest that has devastated the works of humanity. They are driven to constantly move on due to a past trauma that while protecting them from the Call, the siren-song of the forest, it prohibits them from being accepted in to what's left of society. Instead they must confront their past, resolve their trauma and at last join the remainder of humanity.

What style of game will you be getting yourself into? Think Alex Garland's 'Annihilation', the novel 'Roadside Picnic' or the computer game 'Stalker'. You play complex characters in an insane world attempting to solve other people's problems while struggling with your own ills.

I hope to run a dark but heroic adventure with a mature, engaged group of players. I'll bring the mystery, you bring the energy!

System: 
Mini Six

LARP: Take the Initiative

Facilitator: 
Russ Kale and Morgan Atkins

"The fiends of grey have narrowed eyes
and, following their stares of slate
the valiant may claim their prize,
but cowardice will seal their fate."

- Leddir the Foolhardy

The Subterranean Monastery is the subject of many rumours and lore. Many believe that it doesn't exist at all, and is spoken of as a cautionary fable about greed. Others dismiss it as the ramblings of those who have been on the road alone too long, or as a metaphor about life or education or something.
You are not so sure. After all, you have followed the clues, pored over ancient scrolls in archives that, for no good reason, are full of traps, and come this far. Now you stand in the central chamber of the Subterranean Monastery.

Something strange has happened, though. You are not alone here. Many of those who surround you are strangers, but they all share the same glint in their eyes. The treasure of the Subterranean Monastery is close. Will you be the one to grasp it? Where is it, anyway?

Take the Initiative is a fantasy-comedy larp drawing on tabletop roleplaying tropes, with a healthy dose of riddles, weird combat abstractions, and a barbarian named Konrad.

System: 
larp

Enter the Alphabestiary

Facilitator: 
Morgan Atkins and Russ Kale

'A is for Adventurers'.

You have woken up, surrounded by your scattered possessions. There are others there, in this keep, and they seem just as confused as you. The only clue to why you are here is written on the wall, in a fine, almost scientific script. Your quest lies beyond that door with the strange lock...

Acquire an absolutely absurd accessory array, attack astonishing and arcane adversaries, and ascend above... an alphabestiary.

System: 
D&D 5e

LARP: How to Succeed in the Apocalypse Without Really Dying

Facilitator: 
Lee Patrick

When the dead rose, the employees and attendees at Blue Sky Corporate Communication Seminars handled the problem the way they handle every problem: leveraging synergy, shifting paradigms, roadmapping strategies, and holistically approaching the disruption of the world as we know it.

In other words, they barricaded themselves inside their fancy hotel, updated their sensitivity training programs to reflect the need to occasionally shoot their colleagues in the brain stem, and carried on with their mission: teaching better communication strategies. Which was all fine until a ragtag group of survivors managed to break through their defences, get inside, and start demanding food and weapons. Clearly the newcomers could benefit from a few communication skills workshops. Good thing the Blue Sky employees have all the guns!

How to Succeed in the Apocalypse Without Really Dying is a very silly LARP about corporate drones, talking sticks, and zombies.

System: 
LARP

LARP: Mad-Winter Christmas

Facilitator: 
Sally Hayes

You are attending a mid-winter Christmas party with your in-laws. It’s August, you’re wearing a snowman jersey and you couldn’t work out if you were supposed to bring a present. How did they find crackers at this time of year? Did they steal the tree from someone’s back yard? Did … Did they record last years Christmas TV to play endlessly in the background? Time for a nice ten minute stint in the bathroom… Oh. Someone else had the same idea. Well then.

Content warnings: Cringe, mid-life crises, mild drug use, pregnancy, intoxication

System: 
LARP

LARP: Longest Night

Facilitator: 
Quentin Bourne

Once a year on the longest night ghosts with unfinished business can manifest on the mortal plane, and every year a psychic invites a small group of people to their home to try to help the ghosts resolve their business.

System: 
None

LARP: Glitch

Facilitator: 
Lee Patrick

Greetings, crew and passengers of the Starship Lethe. We regret to inform you that your cryogenics have failed, and you are now awake. We further regret to inform you that there has been a computer malfunction regarding your memories. Please proceed to the central computer terminal to retrieve your memories. Or someone else's memories. Frankly, at this point we're really not sure whose memories are whose, what's going on, or whose fault the whole thing is. You're just going to have to sort it out yourselves.

Glitch is a card-based LARP about memory, politics, and identity.

System: 
larp

Oakwood Heights

Facilitator: 
Luke Walker

It is a cold grey winter’s day in Detroit, as members of the public prosecutor’s office and police force shepherd the accused Franklin Mills around his crime scenes throughout the city. The objective is to attain clarity of what happened on that fateful day back in August, the motive behind the cruel murders, whether Franklin Mills really lost his memory, and what happened to the missing boy.

This is a horror scenario containing dark and mature concepts, including murder, abuse and suicide. Though the X-Card will be in use, it is not appropriate for players of a young age and those who are sensitive to such matters. The scenario uses a Powered by the Apocalypse system, which has been altered to shift the narrative toward the GM and reinforce the horror themes.

System: 
Kult Divinity Lost

Uncharted Worlds

Facilitator: 
IdiotSavant

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds

Monster of the week - Aro Valley Mysteries

Facilitator: 
Paul Wilson

Some thing stirs deep in Aro Valley, Down one of those streets you walked past a hundred times.
People have started going missing and it is up to you to find out what is happening.

You always thought that guy at the video place looked a little too pale, That old lady with too many dogs, the guy who owns a fancy car but lives in that dilapidated house on the corner or was it the guys at the brewery looking for a special ingredient.

This is a Monster Hunting game set just a stones throw away and right around now.

Are you brave enough to see what lurks in the shadows of the darkest parts of the valley?

System: 
Monster of the Week
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