Wellington Anniversary Weekend January 20th - 21st 2024

The Odyssey by Homer as translated by Emily Wilson

Facilitator: 
Ruth Harper

A reading of Homer's the epic poem The Odyssey as translated by Emily Wilson.

The first great adventure story in the Western canon, The Odyssey is a poem about violence and the aftermath of war; about wealth, poverty, and power; about marriage and family; about travelers, hospitality, and the yearning for home.

In this fresh, authoritative version―the first English translation of The Odyssey by a woman―this stirring tale of shipwrecks, monsters, and magic comes alive in an entirely new way. Written in iambic pentameter verse and a vivid, contemporary idiom, this engrossing translation matches the number of lines in the Greek original, thus striding at Homer’s sprightly pace and singing with a voice that echoes Homer’s music.

Wilson’s Odyssey captures the beauty and enchantment of this ancient poem as well as the suspense and drama of its narrative. Its characters are unforgettable, from the cunning goddess Athena, whose interventions guide and protect the hero, to the awkward teenage son, Telemachus, who struggles to achieve adulthood and find his father; from the cautious, clever, and miserable Penelope, who somehow keeps clamoring suitors at bay during her husband’s long absence, to the “complicated” hero himself, a man of many disguises, many tricks, and many moods, who emerges in this translation as a more fully rounded human being than ever before.

Notes:
This is not a role playing game. It is a reading of an epic poem.
The Odyssey is too long to cover in a single session. This session will begin at the start of the poem and will cover the first 6 to 8 "books". If the experience is popular the reading may continue at future Kapcons.

System: 
Iambic pentameter

Shiny Man

Facilitator: 
Michael Foster

The myth of the Shiny Man dates back almost to the beginning of New Mexico as a state. Where his face should be is a cold, shining light which freezes you on the spot and with his scaly hands the Shiny Man snatches up unwary children to put in his bottomless pockets.

Now it appears the Shiny Man has turned his malignant gaze upon the sleepy town of Grantsville, with reported sightings all over the place and local kids behaving oddly. But in reality it's probably just the recent news reports of a serial killer operating in the area which is fuelling the rumours, right?

Content warning: Best avoided if you're in anyway squeamish about bad things happening to children.

System: 
Grantsville light

Damn The Man, Save The Music!

Facilitator: 
Frankie

A role-playing game about making a last-ditch effort to save something you love. You play a group of punks, outcasts, and weirdos fighting to save your ’90s indie record store from succumbing to the Man. You’ll work to find moments of meaning and connection while trying to achieve your own goal and meet your boss’s demands.
Can you appease a has-been rock star and find true love?
Can you sell enough CDs to make the rent and join a band?
You’ve got from 10 a.m. to midnight to try.
It’s very likely that everything will go wrong, but at Revolution Records, that’s business as usual.

System: 
Apocalypse-like

Planet Mercenary: Target of Opportunity

Facilitator: 
William Huggins

The big fish of this small, dusty, backend of nowhere pond has a job for you. Unfortunately you owe him, and while his thugs are not near as scary as they think they are he does have a gunship and just now you don’t. He keeps his word though which means if you do this job you’ll be free of him.

That means either the job’s not nearly as easy as he’s making out - or it’s worth a whole lot more.

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“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”

Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people. Knowledge of the game system is not needed, knowledge of the comic is a bonus!

https://www.schlockmercenary.com/archives/

System: 
Planet Mercenary

Dungeons and Dragons 5e: Death House

Facilitator: 
Eva Gregory

Aaaawwooooooooo

Was that..? Shit, a wolf’s howl. You hear another, and another joins them. You shiver drawing your cloak tighter. Wolves don’t come this far down the mountain, especially not where there are campfires burning. You hope.

Thick fog rolls over your campsite. Thick enough to obscure your fire. You can’t even see your hand in front of your face!

Aaaaaawwwooooooooo

Closer this time. You stand, hand on your weapon, ready.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a modified version of Death House, the 5th edition Dungeons and Dragons Curse of Strahd introductory adventure.

“It’s like a horror movie, but with swords and armour!”

- Cooperative gothic-horror fantasy game, in the classic D&D Ravenloft setting
- No previous D&D knowledge required
- Even balance between role-play and combat
- Pre-generated characters provided, and we’ll spend a little time personalising them
- Some dark themes: 16+ only, and using red/yellow card system for limits, triggers and no-go areas.

Welfare notes:
- Death House is a Gothic Horror (fantasy) story set in the vampire-ruled land of Barovia and as such has many difficult and dark themes. Themes in this game include: violence (non-sexual), neglect, death, madness, the occult.
- There will be no ‘on-screen’ or explicit sexual violence, child abuse, racism, sexism, homophobia or transphobia and the same will not be tolerated from players.
- Please let me know any limits, triggers or no-go areas beforehand by PM, or chat to me on the day.
- We will employ a Red Card/Yellow Card system *during* gameplay, which will be discussed before game start. To use a yellow or red card, just say “yellow/red card”. You do not need to explain why (though you can if you want).

  • “Yellow Card” this is when the roleplay is approaching your limit. This could mean “I’m fine with what we’re talking about right now, but I don’t want it to go further”. It could mean “I’m only happy to proceed if we first discuss how far this scene is going to go”
  • “Red Card” means “stop immediately” or “I am not comfortable” and the scene will be stopped of changed immediately. No explanation is required.
System: 
Dungeons and Dragons 5th Edition

Dread: Redwater Rapids

Facilitator: 
Jay 'Rakdos'

The little town of Redwater, Texas. Home to a good five hundred souls and the Quincey Morris University.
It is a time of curiosity, debauchery and intensity. The Swinging Sixties is in full swing, and it is summer break of 1966. Not a lot of songs reference the Summer of '66, but to hell with that, it's time to party!
However, there are a lot of tales.
Wright Patman Lake, the biggest lake for miles, has a few myths about it, such as the infamous Minotaur Scare of '63 where a group of six almost all died in the woods around Wright Patman and the last one blamed it on minotaurs.
Or, of course, the Mud Drownings in '62, where another group all drowned because they got stuck in the sediment at the bottom, and their clothing was caked in hardened mud.
But come on, those things don't exist... Right?

System: 
Dread

Shadowrun: Windy City Chaos

Facilitator: 
Grant Robinson

"Good afternoon, chummers. Name’s Goober. I’m looking to hire. My omae says to talk with you. If you check around, you’re gonna find I have a good reputation, and I keep my promises.

Good people, friends of mine, have gone missing from a tiny little neighborhood community. I want you to find out what happened to the people who lived there and bring them back alive if possible.

Are you in?"

This is a Shadowrun Mission, Season 7, episode 6.

System: 
Shadowrun 5

Bleak Prospect

Facilitator: 
Dale

The residents of a shantytown in Depression-era Massachusetts find their small community under assault from unknown forces. Working to overcome their own infirmity and the indifference of the authorities, the investigators - residents of the shantytown themselves - need to find out who or what is preying on them before those they hold dear are destroyed.

This is a scenario for Call of Cthulhu 7e by Scott Dorward. The players take the role of pre-generated investigators who work together, risking their sanity and wellbeing to solve mysteries

System: 
Call of Cthulhu (7e)

Small larp signup is open / general update

Small larp signup for KapCon 2018 is now open. If you'd like to sign up for any of the larps being run on Sunday, then please fill out the form here:

https://goo.gl/forms/86IciHtps3Fcvbo83

I'm using a form this year because its easier than emails. As usual, I'll be running a "shark week" for larps, and if anything is over-subscribed, allocating spaces randomly. If there are still spaces after that, then its first come, first-served.

Also, as a general con update: we now have over 50 registrations. We're most of the way towards filling the timetable, but we'll still need ~15 more sessions of gaming to fill out the con, including a few more games in rounds one and two. I expect those will drift in over the next month, so no panic yet. But if you'd like to save me from running around with my hair on fire later, the best way of doing so is to run a game.

Everyone expects the magic inquisition

Facilitator: 
Ben Bishop

The inquisition is scouring the land looking for practitioners of magic. Shockingly they have a lead. They have found someone that is rumored to know a practitioner... that practitioner is you!

Can you save your friend before they are tortured to death? or even worse, give you up?

This a homebrew system loosely based on a cross between Magicka (the computer game/mage suicide simulator) and paper, scissors, rock.

System: 
Homebrew
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