Wellington Anniversary Weekend January 20th - 21st 2024

Operation: Shell Game

Facilitator: 
Conan McKegg

It is a time of civil war.
Throughout the galaxy, the outmanned REBEL ALLIANCE battles the GALACTIC EMPIRE. The Rebels have scored their first victory, destroying the DEATH STAR. Despite recent upheaval, the Galactic Civil War does not dominate the galaxy.

The REBEL ALLIANCE has discovered a plan by the Imperial Navy to test a new prototype starship, one that could decimate the Rebel Fleet. Unable to allow the weapon to remain in the hands of the EMPIRE, the Alliance deploys a team of operatives in an attempt to capture the prototype before it can be used against them.

Operation: Shell Game is an introductory adventure to Fantasy Flight Games second Star Wars RPG - Age of Rebellion. Where Edge of the Empire focuses on the scoundrels and explorers who keep out of the Empire's affairs, Age of Rebellion places players directly in the role of operatives of the Rebel Alliance.

Familiarity with Star Wars will be an advantage, but no system knowledge is required.

System: 
Age of Rebellion

Silent Night

Facilitator: 
Dale

I'm dreaming of a white Christmas...

"...shutting down as blizzard conditions come out of nowhere..."

with every Christmas card I write

"...there's a lot of passengers facing Christmas in an airport terminal Chuck..."

May your days be merry and bright

"...please if anyone can hear us, help, please, there's something out there... Please help us! It's coming!"

and may all your Christmases be white.

EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.

System: 
EPOCH

No Choice, Pal

Facilitator: 
Sean Broadley

Some bonds can't be broken. Bonds forged in mud, under enemy fire, the heart pounding, home just a memory, sharing misery and the frenzy of combat. Your unit was in Afganistan, and then you became mercenaries in Central America. You fought soldiers and terrorists, and the dark creatures that control them: drug dealers, politicians, vampires. You learned about secret wars in the shadows, where nothing is what it seems. And in a world where nothing can be trusted, you trusted each other.

You were one of the lucky ones who made it, and came home when the unit disbanded.

Now the Lt has sent you a message. Four letters long. "Help"

So you're coming. On Greyhounds and Amtrak, you're rolling into town to do whatever it takes to defeat whoever, or whatever, has him up against the wall.

(The game is a SDC sketch by Alasdair Sinclair, being run by Sean Broadley. Despite the veteran characters the game is investigative and character based, rather than being a combat-fest.)

System: 
Night's Dark Agents

Race the Sun

Facilitator: 
Chris

Something Bad Happened.

Not sure what, but the world really went to hell. Now zombies, bandits, and worse roam the world under the moon, and what dregs of humanity remain try to eke out a living as best they can. You are Runners, the only people brave, skilled, or mad enough to face the horrors on the surface and travel between settlements, carrying much needed supplies, intel and salvage. The night is harsh, the monsters are everywhere, but you are strong, skilled and bad-ass.

You are the only ones that can be relied on to keep everything going. Without you, everyone dies. So when the Grey Man handed the head of your chapter a briefcase and told him "This will change everything", you knew you would be the one to make it happen.

Run fast, take care, avoid the Aberrants.

And don't be outside when the sun goes down.

Rough Cuts are a series of short, focused, easy to pick up role playing systems. This one, Runners, is base around a specific consequence and damage system. The characters you play are skilled, and generally can complete any task without making a roll. The challenge comes in dealing with the consequences of your actions.

System: 
2d6 cents Rough Cuts

The Golden Pegasus Home for Retired Adventurers

Facilitator: 
Idiotsavant

The Company of the Argent Banner were a bold band of adventurers led by the Elven Warrior-Mage Quendalon. The Company included a mighty dwarven warrior by the name of Grundel Hammerfist, a Norlander Swordsman called Lars Larson, Brother Thomas- a gentle follower of St Trilby, Petunia Lightfingers - a halfling treasure-finder, the enigmatic wizard Tiberious and his faithful familiar Ermintrude. While the exploits of these intrepid adventurers were many, the most famous (and also the most profitable) was the raid on the temple of the Demon-Lord Moglor.

However, old-age waits for no man, and after fifty years on the road many of the Company decided it was time to retire. Quendalon the Elf, being less affected by the ravages of time decided to start a retirement home, and out of generosity he offered to let his former companions dwell there free of charge. That is how you came the call "The Golden Pegasus" your home.

System: 
BRP

Doctor Who: FIFTY

Facilitator: 
Morgan Davie

Fifty years of Doctor Who! Here's a game to mark the occasion.

The Chatfields were an ordinary enough family, until 1963. Then things went a bit strange. And they kept on getting stranger. Over the ensuing decades they would keep crossing paths with a very interesting man indeed. He was called the Doctor, and he would change their lives forever...

This is an 11th Doctor adventure, so you'll be playing the Matt Smith incarnation and companions from his run.

It is also the Moffatiest adventure I could come up with. It will probably work best with people who've watched some recent Doctor Who and have enthusiasm for timey wimeyness. Obviously. But there'll be plenty of nods to the history of the show - classic Who geeks might enjoy the references, but you don't need to know anything about them to get along.

Anyway. This will probably be a bit unpredictable and might not work. It would be good if players came ready to set scenes and do some narrative stuff. Oh, and I have no idea how to end it, but that's just another Moffaty feature, innit.

System: 
Doctor Who: Adventures in Time & Space

Eridanus Rising

Facilitator: 
Viveka Nylund

The fantastically wealthy and eccentric Henry Delacroix is throwing his sixtieth birthday party in his vacation home in Antarctica, inviting the handful of associates who can actually stand to be around him. That night, old crimes will resurface and fallen souls will rise in rebellion. Isolated from the rest of the world, the guests must untangle the old man’s life and his disturbing theology in order to take sides in a cosmic battle. Their successes and failures will decide the fate of the gods and the future of the world.

A LARP with some very disturbing, adult themes from Shifting Forest Storyworks.

System: 
LARP (non-costume)

Shadows of Yesterday

Facilitator: 
Dale

Some wounds never fully heal; you can’t remember how long you’ve been here in the hospital, but the nurses say that you were injured during a battle. They say you’re lucky to be alive. You remember the mud and the blood, the trenches and the whistle and roar of incoming artillery… But there’s something else, something terrible and elusive that lurks at the edge of your memory. Your war may be over, but the horror has only just begun.

EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of their characters.

System: 
EPOCH

Kapcon 2014 T-shirts with order form

Here's the design for this years Kapcon t-shirt.

Price will be $25, available in 6 colours and both men's and women's cuts. Last day for orders will be 5th of January.

You can order here.

True Love Match

Facilitator: 
Morgan Davie

Everything has been building up to this moment! Across this series, our lonely gentleman has farewelled sixteen beautiful ladies. Now only four remain! Across one whirlwind weekend it will be time to decide who the gentleman will choose as his.... True Love Match!

This game is inspired by the subgenre of romance reality TV, the most famous example being The Bachelor, with a side helping of the satirical Burning Love.

In True Love Match, one player will be the lonely gentleman and four others will be the ladies competing for his heart. Romantic developments between the gentleman and ladies will unfold using a version of Emily Care-Boss's Breaking the Ice; interactions between the ladies will use the rules of Gregor Hutton's Best Friends; the confessional-to-camera rules from Jared Sorensen's Inspectres might make an appearance too.

I have no idea if this is going to work. I guess we'll find out.

System: 
Mashup
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