Wellington Anniversary Weekend January 23rd - 24th 2021

Purgatory 13 – Descent to Abraxus

Facilitator: 
Dan L'Estrange & Bryan (Baz/Zak) Clark

Purgatory 13 Prisoner Transfer Log

Main dock lock complete... transferring computer core in 3... 2... 1... Mark.
Prisoner records transfer complete.
Passport control transfer complete.
Computer core transfer.... incomplete.

ALERT ALERT ALERT. Main dock locks fail. Emergency thrusters online.
ALERT ALERT ALERT. Fire in transfer tube. Decompression in main dock. Lock down procedures in effect.
ALERT ALERT ALERT. Lock down fail.
ALERT ALERT ALERT. Main computer offline. Attempting restart.
ALERT ALERT ALERT. Restart failed.

Far from Earth in the distant arm of the equinox system the prisoner starship “Purgatory 13” has suffered severe system and hardware damage after what should have been a standard docking procedure that went wrong!

Purgatory 13's main computer was forced into quick action, and attempted to place the ship into a stable orbit around the Abraxus prison planet, however venting gases and system failures are slowly forcing a descent towards the atmosphere of Abraxus threatening not only the lives of ships crew, but also the lives of the prisoners!

Purgatory 13 attempted a reboot to correct himself, but the computer lost control of the almost all ship systems and stalled (blue screen!). The lock down of prison quarters started to fail sporadically and some the “meanest sons of bitches” destined for prison… are set free!

This rollercoaster scenario pits the (Upstanding Ship Crew) VS (Mean “Son of a Bitch” Prisoners) in a fight to gain control not only the Purgatory 13… But their lives!

With everything going so wrong… Who will be victor?!?

System: 
A nod to Grey Ranks

Press The Flesh

Facilitator: 
Daniel Steadman

Press The Flesh

The life of a Sentinel is never easy. You are run by an illicit organisation with the goal of saving Transhumanity from itself and other threats.

You had been hoping for some downtime but floating above Venus you know you are in for a very long day *...approximately 2793 old terran hours...* your muse softly whispers in the recesses of your mind.

This game will be exploring what it means to be 'human'. There will be action and humour but we will touch on ideas and concepts that could make people uncomfortable.

System: 
Eclipse Phase

The Snark

Facilitator: 
Marcus Bone

"Just the Place for a Snark!", the Bellman cried, as he landed his crew with care. Supporting each man on the top of the tide by a finger entwined in his hair...

The Bellman himself lays dead at your feet, the victim of some dastardly deed. But who is of guilt and who is to blame, and which had a desperate need.

The Bellman lays dead, let me tell you again, and your companions all quiver with fear. Each had a cause, and all had the means, yet is that the Boojum you hear?

System: 
Homebrew

Al-Shirma LARP casting questionnaire is up.

Go and let the LARP team know your character preferences by filling out the LARP casting questionnaire

Diamond Geezers

Facilitator: 
Scott

Dramatic Millennium Dome robbery!

The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames.

If you have any information as to their whereabouts call Crimestoppers on 0800 555 111.

System: 
Freeform

Drizztina's Academy for Gifted Drow

Facilitator: 
Dillon

Its tough being an orphan. Now imagine being a clanless orphan in the Drow underworld. Plucked up out of the sewers of Erelhei-Cinlu because someone spotted a spark of talent in you, now you face your toughest challenge to date: graduating from senior year. Pass with 1st class honours, and a more prosperous life awaits, flunk out, and if you're lucky you'll become a Drider.

System: 
Dragon Age

Spy Family

Facilitator: 
Paul

So Mum and Dad have gone missing again..... and is grandad's cat looking at you weirdly.
Its up to the kids ,granddad (plus their loyal dog , shifty cat and a hamster in a ball) to find out what happened to mum and dad, what could Professor Diavolo finally have done to them and if they will be home for the holidays.

System: 
PDQ Sharp.

Dead Man's Chest

Facilitator: 
Anna K

Two pirate crews descend upon the sleepy Caribbean island of Santo Oloroso to avenge the death of their former master Captain Flint, or to find and grab his treasure. Old enmities will surface, deals will be made and broken, and some folk will swing from the yard-arm while others receive the dreaded Black Spot, before these affairs are settled for good or ill.

System: 
Freeform games

Calling the King

Facilitator: 
Dale

At the turn of the century

In an abandoned hotel

In the dead darkness of winter

Six actors sit to read a cursed play

Calling the King is the second Act of the Curse of the Yellow Sign series by John Wick. This is a highly character driven adventure. Players will be sent out a detailed character summary at least one week before the game and asked to familiarise themselves with the character prior to Kapcon.

Last summer a group of Nazi's in an African jungle met a gruesome fate, claimed by their own personal darkness. This summer, do you dare experience the Curse of the Yellow Sign?

ROUND ONE ONLY

System: 
Call of Cthulhu Lite

KapCon 24

KapCon 24 in 2015 is on Saturday 17th and Sunday 18th of January. Monday 19th is a statutory holiday for Wellington workers and can be used for recovery.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

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