you play temps hired by Marigold Staffing and contracted out to Brown Chronometric Engineering, Inc., to stride through the ages and actualize paradox solutions. You are reality’s only line of defense in the war between freewill and the rigidity of causality. And your only reward is the hard earned satisfaction of a job well done (plus $11.50 an hour and moderate health package that includes comprehensive immunizations against histories most prolific diseases).
Its a little over three weeks to go until the con, and we're into the final stretch. And as always at this time of year, we need more games. While we're doing better than we were this time last year, there are still a lot of gaps in the timetable. And because preregistrations are doing way better than last year, we have a bit of a crunch in the first round.
December, 1870 - the clipper Sea Witch, a week out of Melbourne and bound for England, is caught in a storm in the Southern Ocean. In the dead of night, it is driven by the tempest onto sheer cliffs. A handful of survivors drag themselves onto the beach. But while they may have survived the wreck, can they survive what lurks on the cold shore?
Arcadia is the fantastic and mythical home of the changelings, the fae. Here they exist as they have for eons, drawing from the dreams and nightmares of mortals to forge their own fantastic reality.
Time once held no meaning for you and your allies, until you were caught in a World Cage. You are the agents of an God known as the Lord/Lady of Dreams and Butterflies, granted a shard of its power and given near complete control over one of its Domains.
The year is 1985. A small town in central Colorado is rocked by a tragedy that has left one young boy dead, and a second scarred for life. Many strange, unexplained things have been reported in the time since the accident, and a team of government investigators has been dispatched to find out what is going on, and if they can, make sense of it.
You are a rat, you are living in the ratscastle, that was left behind from the Builders you never know if they will come back, but at the moment there is peace in the ratscastle. The packs in war a long time are know living in trace, so it is time to explore other parts of the ratscastle where no pack lives, no one knows what there is, maybe the reason why the builders left, or only more danger...
Be a rat, a really rat with claws and a tail, eat what other would throw away and craw on all fours through your short and dirty life.
A man close to you—father, business partner, informant, friend—has gone missing. The search begins at his house... which is not as it seems.
Following the trail of this missing man leads you on a startling and perilous adventure. Finding him may change your life, and his, forever.
Tonight you meet the murderer of Thomas Fell.
A character driven, End-Times Call of Cthulhu scenario written by Paul Fricker.
"Whoever fights monsters should see to it that in the process he does not become a monster. And when you look long into an abyss, the abyss also looks into you."
-NIETZSCHE
In between the crowded suburbs of Cairo, the ancient Pyramids at Giza and the underworld itself, powerful demigods and gods are set to compete in this years Pantheon games. But when most of the participants - including last years winning team - die in freak accidents, and some unannounced competitors enter the stage, the relatively friendly games look like they may suddenly become a lot more dangerous, with more than just the characters lives in danger. In the end, the future of fate and reality itself may be at stake...