Project Neptune

Facilitator: 
Russ Kale

Saturday afternoon was good. Teenagers were enjoying summer vacation, the working stiffs finally got a chance to unwind in the sun, there was a housewarming you were invited to near the beach.

But in the marshlands, something was awakening.

Saturday evening was very good. Tony jumped into the pool from the hotel roof, which was awesome. The burgers were ready on the grill. Everyone was having a good time. The car almost ran out of gas, but you got to the forecourt just in time. They liked the wine you picked out.

It was rising, though. It was heading for the inner city.

Saturday night was terrifying. Something was attacking the city. You think you saw it, for a brief second, three stories tall, wreathed in smoke. The National Guard was called in. The apartment building was evacuated. There was a fire at the gas station. There were these things, one of them got Tony, and... they...

You've wound up at the convenience store. You didn't intend to be here, but the door was open and you thought it was safer to be inside. Now you just need to make it until dawn, or until they kill that thing, or until someone comes to help.
All you know is that that creature is attracted to noises. A noise means that its prey is nearby. All you need to do is keep quiet until help gets here. Soon. Soon. Just a little longer. Please.

Project Neptune is an experimental horror game based on films like Cloverfield.

System: 
LARP
Number of Players: 
10
System Knowledge: 
Not Needed
Genre: 
Survival horror
Genre Knowledge: 
Useful
Role-playing Knowledge: 
Preferred
Style: 
Dark and nightmarish
Age / Maturity: 
R16, serious players preferred
Classification: 
R
Scored: 
N