Dungeon Crawl: Depths of Despair

Facilitator: 
Quentin Bourne (Inveighed)

Dungeon Crawl is a LARP in which you take on the role of a classic D&D class--Bard, Cleric, Fighter, Paladin, Ranger, Thief, Wizard--or play an NPC monster, the opposition to the heroes. The combat system is complete with five foot steps, grids, and turn orders.

The game requires a little bit of costuming (it can be as elaborate or simple as you like), and does include some very light combat. If possible, bring LARP-safe weapons.

There is space for up to six adventurers (PCs) and three monsters (NPCs).

Adventurers! Enter the Lair of the Dark God Gloom! Gloom intends to blight the Sunshine Kingdom with a plague of darkness and despair and there is no way to stop him unless you destroy the dark alter in the lowest levels of Gloom's lair, known to all as the Depths of Despair. Enter the dungeon, slay the monsters, defeat an ancient evil, and, of course, loot the treasure!

Monsters! The Dark God Gloom gives you sustenance and power! You are devoted utterly to Gloom! You must protect the dark alter and ensure that the plague of darkness and despair washes over the Sunshine Kingdoms so that you can march above ground and take the kingdom for yourself! Of course, you sometimes question Gloom's insistence on having you wait in separate rooms to attack the adventurers in small groups, but you know Gloom has your best interests at heart...

System: 
Dungeon Crawl LARP
Number of Players: 
5-9 (4-6 PCs and 1-3 NPCs)
System Knowledge: 
Not Needed
Genre: 
Fantasy Dungeon Crawl
Genre Knowledge: 
Useful
Role-playing Knowledge: 
Preferred
Style: 
Light combat LARP
Age / Maturity: 
15+
Classification: 
PG
Scored: 
Y