difficult choices

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Project Neptune

Facilitator: 
Russ Kale

Saturday afternoon was good. Teenagers were enjoying summer vacation, the working stiffs finally got a chance to unwind in the sun, there was a housewarming you were invited to near the beach.

But in the marshlands, something was awakening.

Saturday evening was very good. Tony jumped into the pool from the hotel roof, which was awesome. The burgers were ready on the grill. Everyone was having a good time. The car almost ran out of gas, but you got to the forecourt just in time. They liked the wine you picked out.

It was rising, though. It was heading for the inner city.

Saturday night was terrifying. Something was attacking the city. You think you saw it, for a brief second, three stories tall, wreathed in smoke. The National Guard was called in. The apartment building was evacuated. There was a fire at the gas station. There were these things, one of them got Tony, and... they...

You've wound up at the convenience store. You didn't intend to be here, but the door was open and you thought it was safer to be inside. Now you just need to make it until dawn, or until they kill that thing, or until someone comes to help.
All you know is that that creature is attracted to noises. A noise means that its prey is nearby. All you need to do is keep quiet until help gets here. Soon. Soon. Just a little longer. Please.

Project Neptune is an experimental horror game based on films like Cloverfield.

System: 
LARP

LARP: The Mirror Room

Facilitator: 
Brooklynne Kennedy

In a moment of disorientation they are transported to a room with no doors, no windows and mirrors everywhere. The room is stocked with food, water and other necessities—all indications suggest that they will be there for a long time.

They are complete strangers, ordinary people with little common ground and less understanding of what has happened to them. With the passage of time, tension and dire imperatives, they will have to sift values and make answers to both each other and the shadows behind the glass.

This game deals with difficult choices and rough circumstances.

By Shifting Forest Storyworks

System: 
LARP
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