fantasy

The Wishing Well

Facilitator: 
Andy Millar

In a secluded spot that is easily overlooked near to the highway between Salamonis and Chalice, lies an ancient well in which nobles and princes from long ago once came to cast their gold and make their wishes. With the passing of time, its location was lost and the wishing well fell into legend.

Many years later, a young boy exploring the woods near his home stumbled across the crumbling structure and saw something gold glinting in the bottom of the dried up well floor. News of the well's discovery quickly spread and adventures from across Allansia descended down into its blackness seeking their fortune. None have ever been heard from since.

Now another group stands at the entrance of the well ready to discover the fate of these adventurers and the secrets of the wishing well.

The Advanced Fighting Fantasy roleplaying game is back with a second edition. So grab two D6, a sharpened pencil and a potion of stamina (fresh coffee) to join the fun on Sunday morning. The perfect hangover cure.

System: 
Advanced Fighting Fantasy Second Edition

Thieves in the Ninth House

Facilitator: 
Luke Walker

Ash falls like rain and mists blot out the stars. Skaa slaves live in squalor, languishing beneath the booted heel of oppressive nobility. Savage Steel Inquisitors hunt and slaughter all enemies of the mightiest being in the world, the Lord Ruler. A lucky few have the amazing magical ability to tap the hidden power of metal, flaring brighter and soaring higher than all others.

This is the world of Brandon Sanderson's Mistborn — and you’re about to save it, or die trying.

You are part of a thieving Crew whose services are retained by Hutch, the information broker. The job is simple but not easy: help Amyse Bylerum, daughter of a minor house, escape. She is held by House Urbain, the ninth most powerful house in the Final Empire.

Seems simple enough. But just remember - there is always another secret.

System: 
Mistborn Adventure Game

Tears of Vykyris

Facilitator: 
Luke Walker


http://dl.dropbox.com/u/14355510/Poster1.jpg

Through the rain, he didn't taste the salt of your tears still lingering on her lips: http://dl.dropbox.com/u/14355510/Poster2.jpg

Like a Burst of Symphonic Colour, we danced to the Chaos of our Lives like our Fathers did before us: http://dl.dropbox.com/u/14355510/Poster3.jpg

All art by Wen-M (http://wen-m.deviantart.com) used with permission.

System: 
Anima Beyond Fantasy

The Archmage's Crown

Facilitator: 
IdiotSavant

For nearly a century the necromancers of the Ebon Tower have plotted the fall of Arlandia. For nearly a century they have schemed their evil schemes and planned their evil plans. For nearly a century, they have been ruled over by a succession of Archmages, each aided by the power of a mystical crown. The crown grants power, and bonds instantly with its wearer. Whenever an Archmage dies, whoever first bonds with the Archmage's crown becomes the new Archmage.

Now the Archmage is dead, and a new one must be chosen. Who shall be the next wearer of the Archmage's Crown?

A Pratchettesque comedy-fantasy by Donna Giltrap, first run at KapCon XI. People who have played "The Golden Pegasus" and "Graduation day" may find some setting elements familiar.

System: 
Freeform / BURP

Rhialto's Book of Marvels

Facilitator: 
Bruno Knewstubb

A character-driven game of almost childish one-upmanship played amongst the Dying Earth's most puissant arch-magicians (who happen to be stuck, in a book). Somebody must win - be sure it is you!

System: 
Dying Earth / Skullduggery

Shadows Within Dreams

Facilitator: 
Luke Walker

“Dreams. These fragments of death... How I hate them.”

An island on the brink of death. A cathedral filled with memories. Dreams plagued by black winged harbingers. Five strangers with destinies obscured by shadow. A girl cries for help into the empty night.

In the world of Gaia, choices must be made, bonds must be formed and a stand must be taken.

System: 
Anima: Beyond Fantasy

Dungeons and Dragons 4th Ed Games on Demand

Facilitator: 
Karen Dransfield

Set in the world of Living Forgotten Realms lives a range of good guys and not so good guys. You will be playing adventurers who are part of a mercenary guild set out to complete an assigned job. It might be a rescue, it might be an information hunt, it might be a hunting of some murderous monsters and much more.

There will be a range of different mini games on offer, and each group that plays will get to chose which game they would like to play. This is the RPGA game slot, with games running in time with the other game slots. If you have RPGA sanctioned characters please bring them along and I will work them into the games.

System: 
Dungeons and Dragons 4th Edition

Drizztina's Academy for Gifted Drow

Facilitator: 
Dillon

Its tough being an orphan. Now imagine being a clanless orphan in the Drow underworld. Plucked up out of the sewers of Erelhei-Cinlu because someone spotted a spark of talent in you, now you face your toughest challenge to date: graduating from senior year. Pass with 1st class honours, and a more prosperous life awaits, flunk out, and if you're lucky you'll become a Drider.

System: 
Dragon Age

Valley of Lost Children

Facilitator: 
Karen Wilson

You are a member of an elite unit in the Brassicacean army, hand-picked by the charismatic captain. You’re a close-knit unit of specialists, usually assigned to ambassadorial missions or diplomatic protection, but now, mysteriously assigned to a tax collection detail. Apparently some hick town in Umbellifera (a province you’ve barely heard of on the western margin of the empire) is attracting the attention and jealousy of its neighbours by having a few more sheep than them or something.

System: 
Freeform

The Golden Pegasus Home for Retired Adventurers

Facilitator: 
IdiotSavant

"The Company of the Argent Banner" were once a bold band of adventurers. However, time waits for no man (although it seems quite happy to wait for elves and dwarves), and now many of the party have retired to "The Golden Pegasus".

System: 
BRP
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