http://dl.dropbox.com/u/14355510/Poster1.jpg
Through the rain, he didn't taste the salt of your tears still lingering on her lips: http://dl.dropbox.com/u/14355510/Poster2.jpg
Like a Burst of Symphonic Colour, we danced to the Chaos of our Lives like our Fathers did before us: http://dl.dropbox.com/u/14355510/Poster3.jpg
All art by Wen-M (http://wen-m.deviantart.com) used with permission.
For nearly a century the necromancers of the Ebon Tower have plotted the fall of Arlandia. For nearly a century they have schemed their evil schemes and planned their evil plans. For nearly a century, they have been ruled over by a succession of Archmages, each aided by the power of a mystical crown. The crown grants power, and bonds instantly with its wearer. Whenever an Archmage dies, whoever first bonds with the Archmage's crown becomes the new Archmage.
Now the Archmage is dead, and a new one must be chosen. Who shall be the next wearer of the Archmage's Crown?
A Pratchettesque comedy-fantasy by Donna Giltrap, first run at KapCon XI. People who have played "The Golden Pegasus" and "Graduation day" may find some setting elements familiar.
A character-driven game of almost childish one-upmanship played amongst the Dying Earth's most puissant arch-magicians (who happen to be stuck, in a book). Somebody must win - be sure it is you!
“Dreams. These fragments of death... How I hate them.”
An island on the brink of death. A cathedral filled with memories. Dreams plagued by black winged harbingers. Five strangers with destinies obscured by shadow. A girl cries for help into the empty night.
In the world of Gaia, choices must be made, bonds must be formed and a stand must be taken.
Set in the world of Living Forgotten Realms lives a range of good guys and not so good guys. You will be playing adventurers who are part of a mercenary guild set out to complete an assigned job. It might be a rescue, it might be an information hunt, it might be a hunting of some murderous monsters and much more.
There will be a range of different mini games on offer, and each group that plays will get to chose which game they would like to play. This is the RPGA game slot, with games running in time with the other game slots. If you have RPGA sanctioned characters please bring them along and I will work them into the games.
Its tough being an orphan. Now imagine being a clanless orphan in the Drow underworld. Plucked up out of the sewers of Erelhei-Cinlu because someone spotted a spark of talent in you, now you face your toughest challenge to date: graduating from senior year. Pass with 1st class honours, and a more prosperous life awaits, flunk out, and if you're lucky you'll become a Drider.
You are a member of an elite unit in the Brassicacean army, hand-picked by the charismatic captain. You’re a close-knit unit of specialists, usually assigned to ambassadorial missions or diplomatic protection, but now, mysteriously assigned to a tax collection detail. Apparently some hick town in Umbellifera (a province you’ve barely heard of on the western margin of the empire) is attracting the attention and jealousy of its neighbours by having a few more sheep than them or something.
"The Company of the Argent Banner" were once a bold band of adventurers. However, time waits for no man (although it seems quite happy to wait for elves and dwarves), and now many of the party have retired to "The Golden Pegasus".
In the small village of Goreon at the base of the Frostback Mountains dark happenings are afoot. The villagers are terrified to leave their houses after dark and those that do disappear never to be seen again. However the people who have gone missing aren't just strangers, they're your friends and family. So what are you going to do about it?
Grauschloss is a bleak, gothic scenario of investigation and intrigue, ideally run as a stand-alone adventure with four players. In it the players assume the roles of an inquisitorial assembly heeding a call for help by the priest Pieter Schött, who rightly senses that something is terribly, terribly wrong at the keep and in the nearby village of Almburg. Their task is to investigate the murders that have occurred there, discern truth from lies, and hopefully uncover the dark truth of Grauschloss’s history.