KapCon 2015

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Golden Pie Stories

Facilitator: 
Jan-Yves Ruzicka

Tanuma's cakes are famed throughout the village for their exquisite icing, light fluffy texture, and wonderful sweet sky-blue icing. But someone keeps stealing them, right after she's made them! Who can help her? Surely not the local henge, the village's animal-spirits?

System: 
Golden Sky Stories

World of Avatar: Paranormal Investigators of Republic City

Facilitator: 
Robert Shaw

A one-off tabletop game using the World of Avatar Roleplaying System.

Set at the end of season three of Avatar: The Legend of Korra, this game is about a small esoteric group of individuals who find their unusual skills in high demand. As a new team of professional amateurs, the Paranormal Investigators are faced with great change in their home, Republic City.
Expect Spiritual Shenanigans, Satomobile Stunts, Civil Construction Chaos and a healthy mix of bending meets technology.

The World of Avatar is a roleplaying system created by America Club members Joshua Eyre and Joseph Dillon, and expanded upon by a dedicated group of play testers. It is a simple d10 system focused on storytelling. While it uses dice rolls to determine how conflicts and actions resolve, the main focus is on the narrative and collaborative character-driven story.

System: 
World of Avatar

Dread: The Sun over Mesa Amarillo

Facilitator: 
Russ Kale

Heading out into the desert for a camping trip seemed like a great idea. You're all perfectly aware of how dangerous it is out there, yeah, but you know what you're doing - you've done it before, and you're teenagers, which makes you indestructible, right?

What a shame it's not just the desert that you have to contend with out here. There's something here with you, and you're not sure what it is, but it only comes out after dark...

[The Sun over Mesa Amarillo is a Dread scenario for six players, about lights in the sky, bloodthirsty monsters, and conspiracies]

System: 
Dread

William Shakespeare's Star Wars: Verily a New Hope

Facilitator: 
Ruth Harper

This is not a game ... it is a play reading of Ian Doescher's "William Shakespeare's Star Wars: Verily, A New Hope".

Return once more to a galaxy far, far away with this sublime retelling of George Lucas's epic in the style of the immortal Bard of Avon. The saga of a wise (Jedi) knight and an evil (Sith) lord, of a beautiful princess held captive and a young hero coming of age, Star Wars abounds with all the vallour and villainy of Shakespeare's greatest plays. 'Tis a tale told by fretful Droids, full of faithful Wookiees and fearsome Stormtroppers, signifying ... pretty much everything.

Reimagined in glorious iambic pentameter, William Shakespeare's Star Wars will astound and edify Rebels and Imperials alike. Zounds! This _is_ the play reading you're looking for.

System: 
Shakespearian English

Heroes of New Haven!

Facilitator: 
Robert Vincent

Set in the Parahumans universe, players play members of the Wards: teen superheroes in training. The adult heroes are busy chasing the Force Fourteen out of town, so you're running extra patrols. Just be careful, Villains have rights too and the media is always watching.

System: 
Ladykillers

Tremulus: a Trip to Ebon Eaves

Facilitator: 
Eugene middleton

Your interest in esoterica and the occult has been noted, and slowly led to this moment. You and your companions have heard some disturbing rumours and are about to enter the town of Ebon Eaves..

System: 
Tremulus, based on Apocalypse World

Titan of Chaos

Facilitator: 
Mel Duncan

You have no memories from before St Daphne's Orphans School. You and your three siblings are the only students, and the staff outnumber you dramatically. Principal Boggins teaches philosophy, Mistress Tally doubles as the nurse and biology teacher. Glum is the groundskeeper. Chemistry is taught by Professor Glass.
The grounds are large, and so long as you attend classes, you are more or less given the run of the place during the day. Each night you are put to bed by the teachers.
You're coming to the worrying conclusion that you've been at this school for significantly longer than is normal. Based on your readings, you believe that you're 17. But, when you count the years backwards, you get stuck well before you reach your childhood.

Based on the Orphans of Chaos series by John C. Wright

System: 
None

Watch the Skies

Facilitator: 
Mel Duncan

It’s 1957, and you are in Palomar Gardens, the slightly seedy California home base of “Professor” George Adamski’s flying saucer cult. Tonight the extraterrestrials that have been visiting Adamski for years are returning. He’s announced that they are arriving to meet his followers and welcome them to the cosmic colloquy of enlightened beings. A flying saucer will fly overhead, and later the extraterrestrials will arrive in Palomar Gardens. It’s the night everybody has been waiting for - the desert sky is clear and bright, the air is charged with anticipation, and the cocktail bar is fully stocked.

System: 
None

Larp registration is now open

This year's KapCon flagship is Crisis Point, a superhero larp covering everything from spandex-wearing caped crusaders to modern gritty and grim antiheroes. You can register for it here. Please remember that you will need to register for the convention as well.

Kaldera: City of Mages

Facilitator: 
Chris Haddock

In Kaldera, you play a magically gifted individual.

Everyone in the world of Kaldera has the spark of magic, but few can stand the training to build that spark to a flame. Those with the potential are taken to the great city of Kaldera itself to either develop their skills of learn to live with what they have.

Using the power Fate Core system, with my own magic rules that focus on the use of glyphs and a player's imagination, we shall create characters that posses skill with magic and throw them into one of the many plots surrounding the constantly bickering guilds in Kaldera. This game is about epic steampunk style ridiculousness, imagination, and above all player input! In Fate you have as much power to bend the story as a GM does, I have no idea what could happen.

Ideally four or five players who love magic, bio-mechs, and being generally over the top. As a bonus, you will get your own Glyph Tokens to take home!

No dice required, as I shall use the Deck of Fate for outcomes.

System: 
Fate Core
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