KapCon 24

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Kaldera: City of Mages

Facilitator: 
Chris Haddock

In Kaldera, you play a magically gifted individual.

Everyone in the world of Kaldera has the spark of magic, but few can stand the training to build that spark to a flame. Those with the potential are taken to the great city of Kaldera itself to either develop their skills of learn to live with what they have.

Using the power Fate Core system, with my own magic rules that focus on the use of glyphs and a player's imagination, we shall create characters that posses skill with magic and throw them into one of the many plots surrounding the constantly bickering guilds in Kaldera. This game is about epic steampunk style ridiculousness, imagination, and above all player input! In Fate you have as much power to bend the story as a GM does, I have no idea what could happen.

Ideally four or five players who love magic, bio-mechs, and being generally over the top. As a bonus, you will get your own Glyph Tokens to take home!

No dice required, as I shall use the Deck of Fate for outcomes.

System: 
Fate Core

Conspiracy X: What's up with Morris?

Facilitator: 
Marcus Bone

It began, as it always does, with a phone call. “Mother is ill and requires your assistance…” How it ends, however, is up to you…

What’s up with Morris? is a Conspiracy X adventure in which the characters discover that the “truth is out there” (or maybe not?) Set in the fictional town of Morris, Illinois during the halcyon days of the 1960s, this episode includes strange deaths, UFO sightings, and a sprinkling of conspiracy nuts. The big question for the investigators isn’t exactly who to believe, but rather who not to…

What is Conspiracy X?
Conspiracy X takes place in a world of dark secrets and hidden agendas where the only certainty is nothing is what it seems. The president might not be human, and the sign carrying paranoid on the street corner ranting about CIA mind control satellites may very well be right. In other words, a world just like yours, if you could see beyond the lies.

A combination of X-Files, Fringe and every other alien-hunting, government conspiracy setting you’ve ever read or watched on TV, Conspiracy X sees the players take on roles as agents of Aegis, the front line against and invasion of aliens and the supernatural. It is their actions that protects the world from within and without, often with great sacrifice.

Style of Play?
A story driven game for 3-5 players, it is primarily an investigation and clue-hunting game that throws in a bit of quite deadly combat. Expect handouts, the occasional tactical map and a few stand up figures. It should be noted that this adventure is simply a good old RPG scenario, like the ones you'd likely be playing in the comfort of your own home, and is what the players make it!

System: 
Unisystem

Conspiracy X: All Good Deeds...

Facilitator: 
Marcus Bone

It began, as it always does, with a phone call. “Mother is ill and requires your assistance…” How it ends, however, is up to you…

All Good Deeds… is a Conspiracy X adventure in which the characters will discover that the consequences of change can be very harsh indeed. Set in Atlanta in early 1999, this episode includes cancer victims, MiBs, FEMA and more than a few Doctors, as the group races against time to discover the source of the aforementioned change before it is too late.

System: 
Unisystem

The Tribute

Facilitator: 
Donna Giltrap

Every year the city of Athens must pay a tribute of 7 of its young men and women to King Minos of Crete. None of those given as tribute have ever been heard from again. This year you are one of the chosen. You must face whatever fate awaits those given as tribute.

EPOCH is a game of character-driven survival horror. The goal is to deliver a tense and scary experience in a single game session. EPOCH players are active participants in the creation of the game atmosphere and have complete control over the creation and ultimate fate of the characters.

System: 
EPOCH

Don't Mind the Donkey

Facilitator: 
Mike Foster

Welcome to Gately Comprehensive, a secondary school where no two days are the same. It could be anything, from the swimming pool being filled with jelly, a stampede of zebra through the gymnasium, right up to an alien invasion.
As the put upon teaching staff it's your job to take care of these problems, while ensuring you still cover all your classes, keep up with the marking and avoiding being volunteered for any extra-curricular activities. And all sorted in time for a pint down the pub after school, of course.

System: 
Something

Mission Drift

Facilitator: 
Mike Foster

The Mission could not be allowed to fail. Lives depended on your success.
Now you’re adrift in space and nobody knows what happened. You don't even remember the mission. But it hardly seems important right now, because you need to find out what's going on right now. The navigational aid has vanished, and that's never a good sign.

System: 
special

Monsterhearts

Facilitator: 
Daniel S.

You play monsters in a modern setting. Monsterhearts is part of the increasingly popular lineup of Apocalypse World hacks and focuses around the intertwined lives of a group of monsters struggling with their lives as teenager.
There are usually many moments of humour in the game but it's usually raging hormones, anger and the struggle to fit in that drive these stories.

System: 
Monsterhearts

LARP: A Royal Celebration

Facilitator: 
Nik Crombie

A Royal Celebration - created by John Kim.

The crown prince of Florin is due to be married to the daughter of their greatest enemy. The kingdom prepares to rejoice in a celebration of impending peace. Behind the scenes, though, the castle is buzzing with rumors that disguised pirates are among the guests.

This is a comedic fantasy larp, in the spirit of The Princess Bride with nods to A Midsummer Night's Dream along with Monty Python and the Holy Grail. There is real intrigue and adventure, but also outrageous talents and improbable plot contrivances. The content will be suitable for both adults and teens.

Facilitator's note: This might seem like a fairly costume intensive larp, but for those who decide to drop in at the last minute (or don't want the hassle of making/finding a costume) , I'll have a box of random costuming for you to choose from.

Characters:
Alaric: Steward of the royal palace of Florin.
• Avery: aka "The Amazing Avery." Magician and advisor to General Granville. He is reknowned for his powerful magic, though his motivations are mysterious.
• Baldwin: Younger princeling of Florin.
• Barnabas: An enterprising and feared pirate captain, rival of the Dark Pirate Stevens.
• Barnes: Director of a famed theater troupe.
• Bernadot: Queen of Florin. An arranged marriage with the older Herberunt when he inherited the throne.
• Camille: The head councilor of Gilder, ambassador to Florin. Known for shady dealings, but opposed to war.
• Ferdinand: Captain of the palace guard. An older knight not known for his wits, with ambitions to be a playwright.
• Granville: Top general of Gilder, guardian of Lady Naeva.
• Guildenstern: A noble of the palace guard, an immigrant of Denmark who had fled the political troubles there.
• Harmon: Crown prince of Florin.
• Herberunt: The elderly King of Florin, who inherited the throne 19 years ago when his brother Humphrey was lost at sea.
• Humphrey: Former King of Florin, younger brother of Herberunt. Lost at sea while returning from his extended honeymoon on the Isles of Splendor.
• Jayden: The famed pirate-fighting hero who defeated the Dark Pirate Stevens.
• Naeva: Noble lady of Gilder, ward of General Granville, and bride-to-be of Prince Harmon.
• Rosencrantz: A noble of the palace guard, an immigrant of Denmark who had fled the political troubles there.
• Stevens: aka The Dark Pirate Stevens. A fearsome pirate, who two months ago was defeated and slain by Jayden, and his famed treasure brought to Florin.
• Terry: a palace servant for the past year, known as "Big Ears" Terry, who was hired from the house of a respected but corrupt duke.
• Trudy: Princess of Florin, eldest child of King Herberunt.

LARP: New Voices in Art

Facilitator: 
Nik Crombie

New Voices in Art is a chamber game about about a group of aspiring artist the night before the opening of the exhibition ‘New Voices in Art’. The participants play a version of themselves as aspiring artists. The main themes of this game are ambition, ambivalence and aloneness. The world of modern art is used as a setting to symbolize our yearning for success and fulfillment as creative individuals.

Created by Tor Kjetil Edland, Arvid Falch and Erling Rognli

System: 
larp

The Meddling Kids in: Escape from Seacliffe House

Facilitator: 
Will H.

“They’ve gone where?” The panic rising in Micki’s tone stopped the conversation dead, a quiet spreading across the whole gang, as their outburst caught the attention of everyone else, drawing them into what had been a private conversation.
“Who’s gone where?”
“Kelly.” Alex blurted, deer in headlights as everyone looked at them. They’d been betraying Kelly’s confidence by telling Micki, but they had to know, right? Telling EVERYONE was a different story, a bigger betrayal.
“Where’s Kelly gone?”
Alex’s eyes darted at their feet, blushing, they stammered out the words which they’d just uttered to Micki, which had caused the outbreak. “The Seacliffe Mansion.”
Silence drops over the gang, the Seacliffe house is renowned as cursed. No one knows who lives up there anymore, and the sounds that drift out at night are horrifying. But those are all just kids stories right? A bunch of teenagers have nothing to fear from Seacliffe mansion, right?

‘We’ve got to make sure they’re ok.’ – Jessie thinks to themselves, caring for their friend.
‘It’s all my fault’ – Connor shies away from the thought, they dared Kelly to go up there.
‘I shouldn’t have let them go’ – Alex dug into the shame, they’d known it was a bad idea to let Kelly go up there.
‘I never told them’ – Micki fights the panic rising in their gorge, they’ve got to save them, got to tell them what they feel.

System: 
TBA - Something custom.
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