Adventure comedy

LARP: Take the Initiative

Facilitator: 
Russ Kale and Morgan Atkins

"The fiends of grey have narrowed eyes
and, following their stares of slate
the valiant may claim their prize,
but cowardice will seal their fate."

- Leddir the Foolhardy

The Subterranean Monastery is the subject of many rumours and lore. Many believe that it doesn't exist at all, and is spoken of as a cautionary fable about greed. Others dismiss it as the ramblings of those who have been on the road alone too long, or as a metaphor about life or education or something.
You are not so sure. After all, you have followed the clues, pored over ancient scrolls in archives that, for no good reason, are full of traps, and come this far. Now you stand in the central chamber of the Subterranean Monastery.

Something strange has happened, though. You are not alone here. Many of those who surround you are strangers, but they all share the same glint in their eyes. The treasure of the Subterranean Monastery is close. Will you be the one to grasp it? Where is it, anyway?

Take the Initiative is a fantasy-comedy larp drawing on tabletop roleplaying tropes, with a healthy dose of riddles, weird combat abstractions, and a barbarian named Konrad.

System: 
larp

Enter the Alphabestiary

Facilitator: 
Morgan Atkins and Russ Kale

'A is for Adventurers'.

You have woken up, surrounded by your scattered possessions. There are others there, in this keep, and they seem just as confused as you. The only clue to why you are here is written on the wall, in a fine, almost scientific script. Your quest lies beyond that door with the strange lock...

Acquire an absolutely absurd accessory array, attack astonishing and arcane adversaries, and ascend above... an alphabestiary.

System: 
D&D 5e
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