Shadowrun

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BLU is the Night

Facilitator: 
Daniel Atkins

The year is 2076. Deep in the heart of Seattle, a secret rivalry between two companies is escalating. Murder, sabotage, theft, and arson are only the beginning. One company, known only by the code-name "Builders' League United", has finally amassed the resources needed to launch a final assault; and that's where you come in.

You are an elite team of Mercenaries, experts in your chosen fields. The nine of you have been hired for a delicate job; somewhere in the headquarters of a powerful company lies a heavily defended safe. The contents... well, you haven't been told what's in it, but your employers are paying you a lot of money to retrieve it for them. Enough that you could all retire and live comfortably for the rest of your lives.

The catch, and there's always a catch: the safe lies deep within the heart of one of the most secure buildings in the city. You'll need to work as a team to pull this one off.
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A Shadowrun game for 4-9 players. Characters are pre-generated, but some customization will be allowed.

System: 
Shadowrun 4th Edition

Shadowrun: Something Completely Different

Facilitator: 
Grant Robinson

It's Not Just a Show, It's a Happening

As any artist will tell you, the art scene can be brutal, especially in
a high-octane setting like Manhattan. There are plenty of horror stories
to go around—but none of them can touch what’s about to go down at the
Guggenheim.

In this Mission, Shadowrun players will find themselves in the middle of
an art opening unlike any other, with chaos and screaming and dancing
statues. Unless they keep their wits about them, the latest masterpiece
in the museum will be painted in blood—and to make things worse, if they
can’t defuse the situation, they might not get paid.

Something Completely Different is the latest Manhattan Mission, giving
Missions players a chance to learn more about the creative spirit behind
some of the city’s artistic masterworks while also giving them the
opportunity to shore up their alliances with powerful megacorps.

Note, this mission is a part of the ongoing Shadowrun Missions campaign
set in New York. You are welcome to bring along a character if you have
one prepared, you are also welcome if you don't have a character and
would like to try out the latest edition of Shadowrun, since I will have
sufficient pre-generated characters at the table.

Dice required: between 5 and 15D6

System: 
Shadowrun 4th Edition

Shadowrun: Best Served Cold

Facilitator: 
Richard Fields

Set in Denver using and Shadowrun 4th Ed.
"We're burning daylight kid and I've got a Johnson who's getting back in the game"

Bring your own player character or use the stock characters that are available.
Best suited to four players but can run with three to six.

System: 
Shadowrun4e
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