The Zombie apocalypse has come! No-one knows how it started, or where, or why. But the dead have risen, and are hungry for the brains of the living.
A small group of survivors have found themselves trapped in a room, with only each other for company, and a horde of walking corpses outside. And now the real battle for survival begins - with each other.
A short (1 - 2 hour) minilarp by J. Tuomas Harviainen and Roger Gammans.
Welcome to Capital Laundry Services, AKA "The Laundry", the world's pre-eminent occult espionage organisation (and ISO9001 certified)! You are here because you have Seen Too Much, learned Secrets Man Was Not Meant To Know, delved into the darker pages of Knuth and von Junzst. As a result, you have been forcibly recruited. Your new job is to ensure that no-one else learns those things, and that reality (and the UK in particular) is not consumed by Gibbering Horrors from Beyond Space And Time. And that's just the accounts section...
As a new Laundry agent, you will be sent down to Dunwich for orientation training and field testing. Rail tickets (second class) to Great Yarmouth are enclosed. Before departure, please thoroughly review the Basic Health, Safety and Security Protocols document, and fill out the attached forms in triplicate.
Attached: HR 555 New Agent Details Form, HR 556 Health and Safety Declaration, IR3 Tax Code Declaration, HR 557 Next-of-kin Details
From the Great Sea to the Genie's Anvil to the Crowded Sea, all Zhakhara observes the Law of the Loregiver, including the Salt Bond of guest friendship. For three days as a guest you are privileged and protected, welcome in the home and bound by courtesy to your host. For three days, you are guests of the court in Ajayib, City of Wonders.
On the fourth day, on the Sultan's wedding day, you will be put to death for attempting to assassinate her... Unless you can unravel the intrigues of Holy Slayers, Viziers, and the mighty Djinni first, saving the princess, the court, and the day as well as your own lives.
This is a classic adventure story of true love, honour, Djinni, heroes and sorcery set in the burning world of Al Qadim.
A young man exiled from his clan has returned home from studies overseas. He believes he has discovered important and troubling news that could affect his clan and his nation. He is estranged from his clan, so seeks help from lesser known persons to verify his discovery.
As the players explore and seek answers, it becomes clear that they are not the only group after the artefact, and that it may, indeed, be a very dangerous thing indeed....
Set in the Kingdom of Chélemby in the Gulf of Shôrkýnè, the "Witch-Stone of Calamísa" is a great way to get to know the culture and society of Chélemby and the politics and mysterious past of the region.
You've just had the worst week of your life. This thing happened, and it was awful, and no matter what you tried to do about it, it was still unspeakably horrible. Well, almost unspeakably. That's what Friday night drinks are for - to sit down with your mates, have a stiff one, and vent about all the stuff that's been happening in your life. Just wait 'til they hear what happened to you.
Set in the world of Living Forgotten Realms lives a range of good guys and not so good guys. You will be playing adventurers who are part of a mercenary guild set out to complete an assigned job. It might be a rescue, it might be an information hunt, it might be a hunting of some murderous monsters and much more.
There will be a range of different mini games on offer, and each group that plays will get to chose which game they would like to play. This is the RPGA game slot, with games running in time with the other game slots. If you have RPGA sanctioned characters please bring them along and I will work them into the games.
Right, registration is live. You can fill out the form here. If you've forgotten your account name or password, Email us, and we'll sort you out.
If you haven't already signed up for Al-Shirma, you need to fill out the questionairre ASAP. There are about 15 spaces left, and they're casting soon. So grab your space while you can.
The world is getting weirder. Darker every single day. Things are spinning around faster and faster, and threatening to go completely awry. Falcons and falconers. The center cannot hold. - Jim Butchder "Storm Front"
You broke the laws of magic and the wardens came for you. You were captured and sentenced to death. They offered you but one chance to keep your head. Track down one of their own and bring him to justice.
and now you are here with a group of people on the wrong side of the law are sent to take out a powerful warden of the white council gone rogue. This will not end well.
The Dresden Files RPG is powered by an updated version of the award-winning Fate system from Evil Hat Productions.
As an expert in your field it's not uncommon for you to be approached by organisations who want your assistance. So when a representative of "DeNeCo" got in touch you were quite happy to consider their proposal. The initial brief was vague (the accompanying confidentiality agreement was much more robust) but they paid well. Very well. After doing some research on DeNeCo you decided to accept the offer.
For the past 2 years you've visited the facilities once every 6 months with a group of other experts who have a wide variety of skills. The work is engaging and challenging and is similar in many respects to other projects you've been a part of - with two major exceptions: You don't know what you're actually helping develop, and you're always brought to the facility wearing a blindfold.
Note: This game may not be suitable for players with claustrophobia or who otherwise might not be comfortable being blindfolded for a long period of time. Players will likely be leaving the building for all or a portion of the round. Pre-registration essential as character bios will be mailed out in advance of the game. Any costuming required (minimal) will be provided at start of game.
Berlin 1950: In the shattered ruins of a once proud city, the occupying powers of the USA, the UK, France and the Soviet Union sit uneasily side by side as the city and its people slowly rebuild. Although the Third Reich's time has now passed, its legacy lives on in the shadows, and many surprises still await the unwary.
Against this backdrop, ex-Nazis are starting to turn up dead. This would not be particularly unusual except these individuals have been providing the allies with information on the Reich's secret weapons programme.
Now a multi-national team of Reserve Policy Agency (RPA) agents have been called in to investigate these murders and find out who - or what - is doing the killing. In a city where nothing is as it seems, these agents must make a decision between the lesser evil or the greater good, while trusting each other as much as they dare.
Note: This game deals with themes related to the Second World War in a mature and sensitive manner. However if you are easily offended or upset by these, you may wish to consider another game