As archmagicians, this question will always be uppermost in the players' minds: is averting an unpleasant global fate truly more important than demonstrating one's superior ability, flair and wit? After all, one must acknowledge that the Dying Earth will, at best, limp its way through but another century or so before collapsing into so much frozen rock. Perhaps, however, extending the Earth's existence will provide opportunities to gain status and soundly defeat one's peers.
They entered the room. Actors- our creators and operators. We sit in the dark, waiting for their command.
We are only the possibilities they see in us. They will decide the characters, they will decide the story, they will write the text.
And we? We are just props, waiting for our time of glory.
There are plays that have never been written. There are plays that are written again every day.
Hush now! The show begins.
Comments:
A transmission breaks the squelch on the radio at Forward Operating Base "Freedom". The operations officer picks up the hand set and waits.....
Static..........
“This is eagle one approaching LZ over”
“This is zero alpha rodger over”
“Eagle one, LZ in sight drop off in five mikes over”
“Zero alpha acknowledged over”
“Eagle one approaching from the north, LZ looks clear, wait”
“Contact contact”
M60 Machinegun fire
“Oh my god, were going down, oh my god, what is that!”
Static...........
Wildire LIC producers of CthuluTech and the Framework Engine & Catalyst GameLabs, current producers of BattleTech and ShadowRun are welcomed on board as supporters of KapCon 18!
Welcome to New York 2071. The mission is a simple search-and-retreive. You and your team need to find a package in New York and have it returned to your clients in Denver.
This is part of the ongoing Shadowrun Missions series of games, and is the first game set in New York. You are welcome to bring along any characters that you might have used in previous Shadowrun missions games, otherwise I will have a selection of pre-generated characters with me for you to choose from.
"Conscript team Lambda, report to the bridge, the Emperor commands it!"
Things seemed to be going so well too, your role aboard the "Emperors Weapon" may not have been glamourous, but you knew, you KNEW your job polishing shoulder pads or replacing polystyrene skulls was critical, CRITICAL to the smooth running of the Empire. Now you aren't so sure, there have been whispers in your sleep speaking treasonous thoughts, and you think you've seen strange creatures walking the corridors of the warship at night. Now you have been drafted by one of the Emperors elite, an Inquisitor, for a very special mission that can't be trusted to the other servants of the Emperor.
Outback Australia, 2071. The land is scoured by wild twists of magic where the dreamtime intersects with reality, but around the civilised edges of the dry land the corporations continue their relentless quest for profit. Where there are laws there are people willing to work outside those laws for pay. You are one of those people.
Welcome to the future of the lucky land. Hired for a simple retreival mission, how hard can it be to get one small box?
In ages past, the two great city states, Ayeth and Mors defeated the Great Enemy and sent her crawling back to the nothingness. Since then, each generation has seen an exchange of envoys - a gesture of the bond of eternal friendship forged in the fires of War.
You are the envoy of this generation. The Old Ones say that the days have grown dark, and the nights long, ere an expedition was sent or received; but you are young, strong and proud: you do not fear to tread in the Forests of the Ancients, or traverse the Great Rapids, nor skirt the thrown down temples of the long-dead enemy of your races.
Like your fathers before you, you will set out in a mission of peace and mutual friendship across the Forgotten Continent. May the gods go with you, and watch your steps.
Notes:
- Player character death is expected, and may happen at any time depending on the vagaries of The Tower and the skill of the players.
- Player characters will be partly player generated using a simple questionnaire. Through their answers to these questions, the players will determine significant elements of the game's feel, especially the intra-party dynamic.
It's a fantasy story as old as time - a group of adventurers have a mission to travel from a town to a distant House of Contemplation..all that is missing is a smoky Tavern and an old man in a hooded cloak...
..but this mission is a little different, the world a little more gritty and grey, our brave adventuring party know nothing of dungeons and trapdoors..
The small group is comprised of a withered Nursemaid, a impetuous man servant with regular features, a retired soldier and a pure example of young female innocence.