When a swarm of robots starts mugging the citizens of Megalopolis, it falls to a group of young heroes-in-training to intervene!
Those heroes are Daybreak, a group of teen students with super-powers* being trained for the heroing vocation*.
Much of the session time will likely be devoted to action scenes (AKA fights), for which the game system encourages inventive description of actions. Its twist system encourages the facilitator and players to collaborate on introducing unforseen side-effects of actions, so that no two games will play out exactly the same.
* No knowledge of the characters or setting is assumed, and slavish adherance to the source material is discouraged. The source material is there to give us all a common starting point.