The good King Duncan - beloved ruler of all Kel'Aran - is dying. The people mourn in the streets, and his children gather in the Keep to say their final goodbyes. With his dying breath, he divides the kingdom equally between his children, and leaves it to them to take his people forward into the future.
As you take up the mantle of leadership, what Vows will you make to your people? Will you focus on bringing them wealth and prosperity, or perhaps ensure a bounty of farmland so that none shall go hungry? Or perhaps, you will choose a darker path and wage war with your siblings? In any case, you must see it that your Vows are upheld and your people satisfied, else there will be hell to pay.
Please note: The Vow is a competitive political rpg that is in development. It's a bit weird/different to your classic ttrpg, but if you're a fan of Smallworld, Civilization, Diplomacy, Twilight Imperium, or some good ol fashioned backstabbing, please come along!
Two houses divided by centuries of hate.
A Brotherhood with an ancient scheme about to reach fruition.
A Prince with a dream of a new path to peace.
Two star-crossed lovers bound by a mysterious secret.
An epic tale of love, politics and conspiracy in under three hours.
This is not your traditional inspired by Shakespeare roleplaying experience.
Players will first choose a faction that they will play - A noble house, a secretive religious order, the ruling family - and then select a character from within that faction. Each character has a different agenda and seeks to direct the faction towards their own goals.
As the characters scheme and plot, they will also affect the fates of the factions they are connected with and ultimately the fate of a nation. No session will play quite the same as children vie with their parents for control of their families' fortunes and members of an ancient holy order compete to decide it's future.
Everyone has an agenda.
Everyone has a plan.
But not everyone can succeed, and someone will fall.