D20

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Batman: A Ghost of One’s Former Self

Facilitator: 
Luke Walker

Hell-bent on reigning over the Gotham City underworld, the Ghost Dragons triad has discreetly taken control of a number of smaller gangs. They are now waiting for the right moment to launch a full-scale attack against the leading crimefamilies. However, this conquest of Gotham City requires the elimination of Batman, both as an adversary and as a symbol.

Batman. The guardian who watches over Gotham City - a city whose name has become synonymous with crime and corruption. A symbol of hope, tirelessly challenging all threats to its safety. In this scenario, you will play as Tim Drake, Alfred and Julia Pennyworth, Renee Montoya, and Harvey Bullock as they try to thwart the Ghost Dragons and their move against Gotham and the Batman.

Batman: Gotham City Chronicles is a traditional style RPG, using a tailored D20 system. This scenario heavily features both miniatures and maps to play out its cinematic set pieces.

System: 
Batman: Gotham City Chronicles

The Halls of Ancient Axiom

Facilitator: 
Chris Haddock

7000 years ago, when the world was not the same as it is now, there lived a mighty people, as skilled in machine as they were in magic. The Axiomites as they were called built wondrous halls and filled them with riches and artifacts such as the world had never seen, and would never see again. They distilled the light of the sun, reflected it and refracted it a thousand times over and created a cavernous hall of light and life, that they named the Home of the Sun.

Eventually, great Axiom was abandoned, and its people fled the world. Some say they became beings of pure light, departing the mortal sphere for the light of the stars. Soon after them came the ancient Dwarves, no less advanced, and curious about their precursors, they delved the mighty cities of Axiom, and found the Home of the Sun. Whatever they found there, it was unsettling, for many dwarves perished and their records report a terror came from that place to consume their race.

Soon, the dwarves too were gone. Millenia passed and kingdoms rose and fell, and mighty Axiom became a legend. But now the world has come to find the secret of metal and steam again. Magic mixes with modern, and the world is shaped by coal and gunpowder, and the Halls of the Sun call out to adventure once more…
The nearby empire of Caelon has sent one of its own, a noble by the name of Heron Kashmere, to bring order to the frontier town that has sprung up in the upper levels of the Sun Halls, providing a home for the plunderers, looters, archaeologists and other pirates who seek to make it big on the treasures hidden within its depths. Lord Kashmere, as newly appointed governor, has put out a call to any adventurer wishing to delve the lower levels, and has asked that any news be brought to the surface of habitable rooms, useful artifacts or danger. For glory or for gain, you have answered the call…

About the Game:
Welcome to the Home of the Sun! This is a traditional dungeon crawl, with traps and monsters and treasure galore! It is run using the Pathfinder first edition system, a kind of evolution of Dungeons and Dragons 3.5. D20s will be rolled, and rocks shall fall, though hopefully not everyone will die.
So what’s special about this dungeon? Well for starters, I don’t know what it looks like! We’ll be building the dungeon together as we play, and it will begin to take shape the further you delve. The rooms, monsters, traps and treasure are (mostly) randomised, so not even I know what you could face!
I’ve designed the game to be as friendly as possible to people of all skill levels. While I recommend that players have some experience of roleplaying and of DnD in general, the characters available have been categorised by the skill level required to play, with an even mix of beginner friendly and more advanced builds. The goal is to have as much fun as possible, and to see some whacky situations crop up from my patented Dungeon-o-matic 3000!

System: 
Pathfinder First Edition
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