1889. Three decades ago, London was stolen by bats. Dragged deep into the earth by the Echo Bazaar. The sun is gone. All we have is the gas-light of Mr Fires. But life goes on, lit by glowing fungus and candlelight. There are still people in Fallen London. And there are still temptations...
Of all traditional fairy tales that were adapted and censored for children in modern renditions, Snow White has perhaps undergone the most change. Today's bedtime story of an innocent princess, seven happy little men and true love forgets the original undertones of desperation, passion, poverty and sexuality.
One cannot tell the true story of Snow White without going back to a time in which men were valued only for their size and stamina, and woman only for their beauty and ability to bear children; a time in which glass was so rare that a polished mirror was truly a frightening thing of magic.
Most of the original characters and a few new ones are present in this adaptation of the older, darker, and more vivid story of Snow White. It is set in the hours before the execution of the Queen and subsequent wedding of the Prince and Princess, a time of last chances and new beginnings.
A shifting Forest Storyworks Game.
Early Medieval costumes, some weapons. Good costuming would be appreciated as it adds to the flavour for all players.
Grauschloss is a bleak, gothic scenario of investigation and intrigue, ideally run as a stand-alone adventure with four players. In it the players assume the roles of an inquisitorial assembly heeding a call for help by the priest Pieter Schött, who rightly senses that something is terribly, terribly wrong at the keep and in the nearby village of Almburg. Their task is to investigate the murders that have occurred there, discern truth from lies, and hopefully uncover the dark truth of Grauschloss’s history.