KapCon 2025 is on Saturday 18th and Sunday 19th of January. Monday 20th is a statutory holiday for Wellington workers and can be used for recovery.
The pandemic is still with us. Please check our Covid-19 policy before attending.
KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.
Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!
Down Darker Trails is a setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen.
Start the weekend with a bang!
Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terrorand wild adventure!
Pregenerated characters provided.
Strong content warning - violence, gore, horror, cowboy accents.
R18 because I've met players.
If you climb in the saddle, be ready for the ride.
YOU WAKE UP.
You sit among trees, lying on soft pine needles.
Your clothes are torn, your hands are scratched. You’re in pain. You don’t know how you got here.
And you don’t know who you are.
There’s a dim, pulsing yellow light at the top of the hill, nearby.
Something is very wrong.
Will you figure out what happened in time to avoid what is coming?
“Kane’s Tone” is a modern cosmic horror scenario.
Pre-generated characters provided.
Content Warning - intense roleplay, horror, violence.
Halloween night. A haunted house. Will you live to see the morning?
The Old Barnaker House. Every kid has heard about it. Everybody has a different awful story about it. All of them agree it is a very bad place.
But here you are on Halloween Night, all because of that jerk Roger. He dared you and your friends to spend the night there. You couldn’t let him bully you. You will show him who is chicken! Everybody knows that there are no such things as ghosts... right?
Get your slingshot and your pocket knife. Grab some candy and ready your Rubik’s Cube. You and your friends are going to go face-to-face with the horrors of the Barnaker House. Hopefully you will live to see the dawn.
‘The Call of Kid-thulhu’ rules, a streamlined version of the traditional Call of Cthulhu rules
Inspired by 80s horror movies wherein pre-teens do battle with an undying monster and its house of horrors.
Pregenerated characters provided.
Strong content warning - violence, gore, horror.
The priests of the Temple of the Peerless Star in Ambaret have declared a holy night, an action they haven’t taken for over thirty years, ever since Rahmet ils Nar, the star they worship, visibly dimmed from a bright, fiery white to a dull, sickly yellow. No one knows why they declared the holy night after so long, but the faithful are taking advantage of a rare opportunity to nourish their connection to the Peerless Star, pouring into the temple’s main sept by the dozens in order to receive blessings from the star priests.
You, on the other hand, are here for treasure.
CW: Snakes
KapCon is currently preparing for its 2025 event. We're currently updating the website with the details, and I anticipate sending the initial plea for GMs in the next few days. But game submission is already open, so if you'd like to run a game, especially in round one or two, please log in and fill out the form.
I expect to spend the next two months trying to get games. Player registration will open once we have enough round one and two games to cope with our expected initial registrations. Normally that happens around the first week of November. More games will come in over November and December, and the timetable will be finalised in January. And then it's Wellington Anniversary Weekend and con time.
If you can't wait till then for your gaming fix, Roll For Hope is a lovely little con, which raises money for the Make A Wish Foundation. Or if you can go further afield, check out Convergence in Hamilton.
The printing has been done, so the con details are basicly locked. I can still take registrations and swap people into different games, and the admin desk will have all the details, but it won't be on the wall on Saturday morning. I'll close the registration form tomorrow.
Setup is tomorrow (Friday) at WHS from midday!
Setup involves carting the con gear down the elevator and along the halls, setting up the signage, arranging the rooms for gaming use, setting up the wall of games, and various other tasks. The more people who help out, the quicker it will go, so if you can, please turn up to help. Hopefully we can get through it in a couple of hours.
A group of friends do what they can to find their missing friend, Alice
This game is played entirely via cellphone, so please have a charged phone and a willingness to share your number with the other players - Whatsapp is the preferred text vehicle to play the game.
Content warnings can include: implied sexual abuse, bullying, violence, drug and alcohol use (underage) and stalking
This game is beautiful in its darkness
For over a thousand years the things that lurk beneath the waters, skulk in the darkness and lie hungrily in dank crypts have been patient, while all around them men and monsters bicker amongst themselves, bold enough to traverse the dark caverns' depths, but afraid or perhaps wise enough to leave the forgotten vaults and hidden passages alone.
And still, they wait, undisturbed. They are waiting for you!
We will use 1400, James Lennox-Gordon's Lo-Fi Hi-Fantasy hack of Jason Tocci's Lo-fi Sci-fi RPG 2400, to play through Jennell Jaquay's iconic 1979 Judge's Guild mega(ish) dungeon The Caverns of Thracia.
This is a detailed and interrelated old-school sandbox dungeon with some ancient Greek vibes that potentially includes politics between different groups, quite disparate power levels between sections, and fantasy monsters of a low-grade horror sort. We'll do lines and veils at the start and use an X-card and the open door policy.
Formed in the late 1980s they are a secret organisation allowing stars to game amongst their own people. The Gm has been running a game for the last 2 years on the biweekly Tuesday game in Hollywood.
The sun has gone down on this fateful Thursday night, the GM is late, and the party assembles in an underground gaming grotto for the last session of the campaign after a few missed games. Tasked by the grand Lich - Horace the undying to find a new host for his Phylactery
Unfortunately, the players have become a little.... dysfunctional.
___________
The players will be roleplaying role-players and celebrity impersonations will be encouraged.