LARP

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Dungeon Crawl: Depths of Despair

Facilitator: 
Quentin Bourne (Inveighed)

Dungeon Crawl is a LARP in which you take on the role of a classic D&D class--Bard, Cleric, Fighter, Paladin, Ranger, Thief, Wizard--or play an NPC monster, the opposition to the heroes. The combat system is complete with five foot steps, grids, and turn orders.

The game requires a little bit of costuming (it can be as elaborate or simple as you like), and does include some very light combat. If possible, bring LARP-safe weapons.

There is space for up to six adventurers (PCs) and three monsters (NPCs).

Adventurers! Enter the Lair of the Dark God Gloom! Gloom intends to blight the Sunshine Kingdom with a plague of darkness and despair and there is no way to stop him unless you destroy the dark alter in the lowest levels of Gloom's lair, known to all as the Depths of Despair. Enter the dungeon, slay the monsters, defeat an ancient evil, and, of course, loot the treasure!

Monsters! The Dark God Gloom gives you sustenance and power! You are devoted utterly to Gloom! You must protect the dark alter and ensure that the plague of darkness and despair washes over the Sunshine Kingdoms so that you can march above ground and take the kingdom for yourself! Of course, you sometimes question Gloom's insistence on having you wait in separate rooms to attack the adventurers in small groups, but you know Gloom has your best interests at heart...

System: 
Dungeon Crawl LARP

LARP (Surge): Prayers on a Porcelain Altar

Facilitator: 
Viveka Nylund

A larp about waking up hung over and feeling mean. You do not remember much from last night, but maybe the others do. Did you punch, or fuck, someone last night? Or, maybe both? While finding out, why not call that ugly guy next to you some bad names, and have a good laugh at his expense? Everyone here, including you, wants to become an actor. It’s fun to keep the competition on its toes.

A discourse-oriented mini-larp for 8-10 players, about insulting others and maybe finding out what you did last night.

LARP: Hamlet

Facilitator: 
Viveka Nylund

Some time ago, old King Hamlet of Denmark passed away. He was taking his customary afternoon nap in the orchard when his heart failed him. Many gathered to Elsinore Castle for his funeral and for the wedding, a month later, of his widow, Queen Gertrude, to the late King’s younger brother, Claudius.
After the wedding and Claudius’ subsequent coronation, the castle returned, for the most part, to its former cheer, with nightly festivity and revelry. The only exception to this was young Prince Hamlet, son of the late King, who would not give up his mourning. Neither did he celebrate his mother’s marriage, arguing instead that marrying a late husband’s brother should be considered incestuous.
Shortly after the departure of Advisor Polonius’ son, Laertes, for France, Hamlet began behaving even more oddly. The consensus seemed to be that he had gone insane (rumors said for love of Polonius’ daughter, Ophelia). Hamlet’s condition caused everyone to tread lightly.
Then, for a time, things seemed to be looking up. A diplomatic agreement with the King of Norway deterred an attack by Prince Fortinbras’ army on Denmark. Deciding that it might be better for Hamlet to get away from Elsinore for a time, the King and Queen made arrangements for him to sail to England. That same evening, Hamlet sponsored a play for the court, an apparent sign that he was at last beginning to recover his former levity.
However, everything fell apart again that night. The play turned out to be about a regicide, an unsubtle accusation leveled by Hamlet at Claudius. Understandably angry, the King left abruptly, creating a great deal of awkward tension. A few hours after, Polonius was accidentally killed when he tripped and fell down the stairs. The court once more entered a state of mourning.
Rather than subject Hamlet to more grief, the King hastened his departure for England. Tonight marks Hamlet’s last evening in Elsinore for some time. He will be sailing in a few hours with the evening tide, and will remain in England for the indefinite future, until he recovers his health.
Thus, despite the general gloom of mourning in the castle, the King has called together a small gathering to see him off.

(This game is by Shifting Forest Storyworks. Character genders are hardset, but crossplaying is possible.)

System: 
RPS

The Universe (Which Others Call The Library)

Facilitator: 
Steph Cybart

"Like all men of the Library, I have traveled in my youth; I have wandered in search of a book, perhaps the catalogue of catalogues; now that my eyes can hardly decipher what I write, I am preparing to die just a few leagues from the hexagon in which I was born. Once I am dead, there will be no lack of pious hands to throw me over the railing; my grave will be the fathomless air; my body will sink endlessly and decay and dissolve in the wind generated by the fall, which is infinite."

The Library of Babel is comprised of an infinite number of books written in infinite combinations of letters and punctuation. Surrounded by so little of meaning, some of its inhabitants devote their lives to finding those rare books that contain any form of it. Others, believing that any book containing intelligible text is an affront to the library's purity, seek them out in order to destroy them.

An experimental LARP based on Jorge Luis Borges' 'The Library of Babel.'

System: 
LARP

It Ain't Easy Being Gilled

Facilitator: 
Anna Klein

Remember high school? All the angst, the drama, the rebellion, the gossip, the crushes, the homework, the exams, scholarships, careers, family obligations, fashion, music, and being very misunderstood?

It's no different when you're a student at Innsmouth High School. Well, all right, maybe it's a little different - maybe in other towns they don't go skinny dipping at Devil's Reef, maybe other teenagers don't have arranged marriages with Deep Ones to worry about and maybe other teenagers don't have to worry about how their gills look with the latest looks in Cosmo. But other than that, it's not much different being a teenager in a decaying town trapped in an ongoing alliance with a race of underwater monsters.

A group of ten friends are having a small party to celebrate their graduation - to reflect on the last few years, to talk about the future, and maybe resolve some of those unresolved feuds or unspoken crushes.

A comedy larp for ten players. As they say at Innsmouth High - it's only funny until someone gets sacrificed to Dagon. Then it's HILARIOUS.

System: 
Live

Project Neptune

Facilitator: 
Russ Kale

Saturday afternoon was good. Teenagers were enjoying summer vacation, the working stiffs finally got a chance to unwind in the sun, there was a housewarming you were invited to near the beach.

But in the marshlands, something was awakening.

Saturday evening was very good. Tony jumped into the pool from the hotel roof, which was awesome. The burgers were ready on the grill. Everyone was having a good time. The car almost ran out of gas, but you got to the forecourt just in time. They liked the wine you picked out.

It was rising, though. It was heading for the inner city.

Saturday night was terrifying. Something was attacking the city. You think you saw it, for a brief second, three stories tall, wreathed in smoke. The National Guard was called in. The apartment building was evacuated. There was a fire at the gas station. There were these things, one of them got Tony, and... they...

You've wound up at the convenience store. You didn't intend to be here, but the door was open and you thought it was safer to be inside. Now you just need to make it until dawn, or until they kill that thing, or until someone comes to help.
All you know is that that creature is attracted to noises. A noise means that its prey is nearby. All you need to do is keep quiet until help gets here. Soon. Soon. Just a little longer. Please.

Project Neptune is an experimental horror game based on films like Cloverfield.

System: 
LARP

Eridanus Rising

Facilitator: 
Viveka Nylund

The fantastically wealthy and eccentric Henry Delacroix is throwing his sixtieth birthday party in his vacation home in Antarctica, inviting the handful of associates who can actually stand to be around him. That night, old crimes will resurface and fallen souls will rise in rebellion. Isolated from the rest of the world, the guests must untangle the old man’s life and his disturbing theology in order to take sides in a cosmic battle. Their successes and failures will decide the fate of the gods and the future of the world.

A LARP with some very disturbing, adult themes from Shifting Forest Storyworks.

System: 
LARP (non-costume)

LARP: Heart of Glass

Facilitator: 
Fuchsia

Another in a series of trashy romance reality TV shows, 'Heart of Glass' follows Debbie and Chris, members of the well-past-their-sell-by-date Blondie cover band 'Platinum'. After a bitter break-up, both Debbie and Chris are looking for love, and this show has combined their quest, giving them a selection of men and women who have to face a bunch of challenges in the quest for love, fame, and of course, the prize money. Only eight contestants are left.

Ratings have been falling, and the producers are desperate to wrap things up before getting cut from the air. They are ending the season sooner than was expected, and the contestants have an ultimatum: do your part to raise ratings tonight, or face missing out entirely on your appearance fee. It would appear that just such a clause was hidden in the small print of the contracts they signed.

Today is your last chance. Get the love. Or at least get the fame and the money before your 15 seconds is up.

Costuming: Modern day clothing, with a trashy reality TV slant

System: 
LARP

LARP: The Face of Oblivion

Facilitator: 
Catherine Pegg

2277, May 17, Asteroid Habitat Aoraki Mountain, Captain's Address to Crew:

"People, we've done this before. The system newcomer Oblivion, whatever its mass, is just another flying rock. Killing rocks is our trade - we have the technology, the manpower, and the will. Earth will not fall on our watch."

2278, April 4, Asteroid Habitat Aoraki Mountain, Captain's Address to Crew:

"... in light of Oblivion 3's failure due to catastrophic equipment malfunction, technical crews will be inspecting Aoraki's infrastructure early this year. We trust that our crew will behave in the spirit of Aoraki as Oblivion passes through our orbit..."

2278, April 4, Captain's Private Log

"This isn't over."

For more than a hundred years the people of Earth and its surrounding space habitats have been fighting the Rock War - a collection of solid masses are passing willy-nilly through the Solar System, many of which could profoundly damage the mother planet. Most have been neutralised - humanity is winning! But now the largest planet-killer of them all, code-named Oblivion, has defeated the last three attempts to divert it. Soon it will pass through the orbit of Asteroid Habitat Aoraki Mountain, almost close enough to see, and the Captain has one last desperate gambit in mind...

But oh - this will cost. Join the habitat's officers in the last two hours before an irrevocable decision is made. Sometimes there aren't any good choices.

What compromises will you make, in the Face of Oblivion?

System: 
Light

Soldiers of Fortune

Facilitator: 
Jenni Sands

In a secure facility, the members of an elite unit have reurnted from another successful mission. What that mission
was is slightly unclear, but the unit knows they are safe in the facility and their Handler, Beckett, will ensure they are
safe and comfortable.

Now the team have time to unwind, discuss the mission and fill their time before they get called up to do another job.
Or mission. Or... what is it they do again? Whatever it is, it's dangerous and high risk. It must be, or they wouldn't
have lost a team mate a week ago.

Low costume, high character immersion. This larp is a psychological thriller which is a largely player driven mystery.

System: 
theatre form larp
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