Wellington Anniversary Weekend January 18th - 19th 2025

Arcane Crimes Division: The Big Score

Facilitator: 
Andy Millar

Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.

During each shift, teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.

Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.

The Big Score
It is finals week for the Free Territories Football Association (FTFA), and to determine the championship the Polarity Pulse are hosting their arch-rivals the Rapture Rhapsody at Evershine Stadium.

The city of Polarity heaves with glamorous sports stars, inquisitive paparazzi, loyal fans, and plenty of sketchy types looking to make a quick buck out of the unsuspecting. The Arcane Crimes Division have their hands full with death threats, necro-theft, and a missing poodle.

Will the criminals win the day or will the Arcane Crimes Division overcome the odds in overtime? Either way everyone is going to be talking about the BIG SCORE!

System: 
Arcane Crimes Division

Megagame: Dread Crusade

Facilitator: 
Dillon Burke

A journey megagame focused on an armed pilgrimage to liberate a Holy City from a Dark Lord. Players will take the role of leaders of a contingent of crusaders, or priests and magi who are advisors to the crusade. Players must manage the strength and morale of their followers, fight field battles, resolve side quests, avoid running out of supplies in the wilderness or during a siege, and resolve diplomatic tensions with rival factions and the various people you encounter on the way to the Holy city. The Inquisition will also bee looking for agents of the Dark Lord, who seek to subvert and sabotage the Crusade from within. The game will run over rounds 1 and 2. If you are unfamiliar with megagames, the game play uses a mix of board game and roleplaying mechanics, with a team of facilitators to help adjudicate actions.

System: 
Bespoke

Planet Mercenary: A Room Full of Boffins

Facilitator: 
Will

The Commodore wants a Xenobiologist, despite already having one. To entice this Dr Olipolious, she’s sending Harlequin, her current Xenobiologist, to meet with him and make him a job offer. The offer is so sensitive and secret that they must meet in person, which means Harlequin must leave the relative safety of the Commodore’s over-juiced pocket Battleship despite the enticing price on her head… and go to a science conference.

The conference is aboard an upmarket space station in the middle of nowhere. Conference security is minimal and most of the other scientists won’t be conventionally armed. Your job is simple: take Harlequin to the conference, don’t let anyone kill her, ensure the meet happens in privacy, then escort both Harlequin and Dr Olipolious back to your ship.

----------------

Set in the universe of the now complete webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people, or in this case by attending a perfectly innocent science conference.

Knowledge of the game system is not needed, knowledge of the comic is a bonus!

https://www.schlockmercenary.com/

Maxim 14: “Mad Science" means never stopping to ask "what's the worst thing that could happen?"

System: 
3d6 Mayhem

The Babysitters Club

Facilitator: 
Martijn Verburg [karianna]

Down on your luck and desperate for any sort of paid gig, you and your intrepid group of 'heroes' spy a well paid job on the local noticeboard.

"Mercenary Guards wanted for security at Lord Chadsworth Farquat's 18th Birthday Event! Candidates should make themselves available to the Guard house at Farquat manor at the first bell on the 13th of Jules. 10gp per guard for the day's work."

Lord Farquat is the heir apparent to the Farquat's, an ancient founding house of the sprawling metropolis of Eisenberg. His estate is on the Noble's promenade, close to the Sanguine Gates that lead to the lower city. It will be a dull day standing security for a bunch of snooty privileged young nobles, but hey 10gp each will keep you in ale for a few weeks yet! You all head to bed early, to the distant sounds of the beating drums from the latest protest down in the slums, a regular occurrence these days...

System: 
Dungeons and Dragons 5ed

A Simple Retrieval

Facilitator: 
Martijn Verbirg [karianna]

Your squad has recently graduated from the Elvish Imperial Navy Marine Corp, the Empire's Elite! Your first mission is to retrieve a communique from the fast picket “Death Becomes Her” in the Mors system. Upon entering the Mors shellspace, sailors on your lumbering Man o’ War start to nervously spin tales about lost ships and entire crews going mad. Pffft, that’s just typical Navy talk to scare the new recruits! There’s nothing to fear for you, the Navy’s elite marines – long live the Empress, OORAH!*

*There will be a 5-10 minutes Session 0 to make sure players are comfortable with the material (horror theme)

System: 
Dungeons and Dragons 5ed

HardTime - Two for the price of one

Facilitator: 
Colin Phillips

Using the recently released Hard Time - the Hollywood Heist roleplaying game

You have all been invited to Los Angeles to meet a Fence, ‘Biggie’ Appleby, who is setting up a crew of hard hitters to rob an armoured car. The take will be 5 million dollars plus. It's a big take, with a big risk, but Biggie thinks you got what it takes.

You and the crew will have to work to a tight schedule and take some risks but the rewards will definitely be worth it.

System: 
Hard Time

Arcane Crimes Division: Triptych of Blood

Facilitator: 
Alasdair

Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.

During each shift, teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.

Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.

Triptych of Blood
The recent death of the city matriarch has created the sale of the century. As the last member of her family, she leaves behind no heir, meaning her impressive collection of jewellery and art will be sold at auction. Treasures mundane and magical will see the light of day for the first time in centuries. What wonders and horrors stand to be unveiled has gripped the imagination of a whole city.

Security is a paramount concern. The auctioneers have spared no expense in hiring the best private guards and thief catchers that money can buy, and the polarity police department chief has personally guaranteed that the only action or excitement will be frenzied bidding. Criminals- you have been warned.

System: 
Arcane Crimes Division

One Hell of a Party

Facilitator: 
Dave Cadman

There’s a house party by the lake and everyone who’s anyone is there. Sure, you don’t remember how you got there and if you really know any of the guests, but who cares when there are bangin’ tunes, an assortment of highs, and so many strange and beautiful people to explore.

One Hell of a Party is a (highly modified) Monsterhearts adventure where the characters are hormonal teenagers who may or may not also be monsters. Confront the supernatural, solve a mystery, or just go on an epic bender! But be careful, one wrong move and you could be slain, or even worse, embarrassed in front of your peers!

Due to its adult themes, this is an R18 adventure. Respectful play will be required and an ‘X card’ and ‘lines and veils‘ will be used throughout.

System: 
Monsterhearts (modified)

Pulp Cthulhu

Facilitator: 
Tigger

Calling All Heroes! It’s Time To Take The Fight to Cthulhu!
Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes.
Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes, ready to take on he villainous machinations of the Cthulhu Mythos!

Kingsport, June, 1933. The heroes are contacted by Old Cobb, a fisherman who claims to have found a waterlogged diary on a boat adrift at sea. The diary is from Howard Winchester, a well-known explorer and friend of the heroes, and describes the discovery of a mysterious island connected to a pirate known as John “Black Teeth” Keetes and a cache of South American gold. The last entry hints that Howard may be trapped on the island. Off to rescue their friend and find the pirate treasure, the heroes discover strange statues, crazed survivors, and a pirate cove that holds the real secret behind the island, and why it should never have been found in the first place…

Set in the 1920s, Think 1999s The Mummy for tone and content.

System: 
Chaosium Pulp Cthulhu

Call Of Cthulhu

Facilitator: 
Tigger

Call of Cthulhu is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos.
Just regular people. In way over their heads.
Will you stand against the horrors of the night?

Survive one night outside of Arkham.
The storm had been brewing for days and now it hits! Combined with restless, idle youth and the desire for easy money, something has been released out there amid the darkness, the howling wind and lashing rain. the unwitting investigators are caught up in a spiral of terror where only their quick thinking, and courage, will see them through till the clouds clear and a new dawn beckons.

Genre knowledge is preferred as this is a horror game and may not be suitable for some players.

System: 
Chaosium CoC 7th Edition
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