February 2005, London. A small but highly trained team of MI5 agents are hard at work shuffling papers at Thames House, HQ of the British Security Service when they get called to an urgent briefing. A suspected terrorist has been spotted buying large quantities of fertiliser despite having no previous interest in gardening. The team are tasked to investigate and are about to find out that the war on terror is more complicated than they ever imagined...
In the small village of Goreon at the base of the Frostback Mountains dark happenings are afoot. The villagers are terrified to leave their houses after dark and those that do disappear never to be seen again. However the people who have gone missing aren't just strangers, they're your friends and family. So what are you going to do about it?
The life of a executive is a hard one. The horrific things you do make it difficult to feel good about yourself. If only someone loved you.
A disfunctional relationship with your Boss in the high powered life of Corporate Executives for Newsprint Limited. A game of modern horror and self loathing set with a backdrop of life at the top of the Journalisim field.
My Life with the Boss is a corporate adaptation of Paul Czege's award winning game My Life with Master. Prepare to serve a most ambitious sociopath and eventually be his undoing.
you play temps hired by Marigold Staffing and contracted out to Brown Chronometric Engineering, Inc., to stride through the ages and actualize paradox solutions. You are reality’s only line of defense in the war between freewill and the rigidity of causality. And your only reward is the hard earned satisfaction of a job well done (plus $11.50 an hour and moderate health package that includes comprehensive immunizations against histories most prolific diseases).
Its a little over three weeks to go until the con, and we're into the final stretch. And as always at this time of year, we need more games. While we're doing better than we were this time last year, there are still a lot of gaps in the timetable. And because preregistrations are doing way better than last year, we have a bit of a crunch in the first round.
December, 1870 - the clipper Sea Witch, a week out of Melbourne and bound for England, is caught in a storm in the Southern Ocean. In the dead of night, it is driven by the tempest onto sheer cliffs. A handful of survivors drag themselves onto the beach. But while they may have survived the wreck, can they survive what lurks on the cold shore?
Arcadia is the fantastic and mythical home of the changelings, the fae. Here they exist as they have for eons, drawing from the dreams and nightmares of mortals to forge their own fantastic reality.
Time once held no meaning for you and your allies, until you were caught in a World Cage. You are the agents of an God known as the Lord/Lady of Dreams and Butterflies, granted a shard of its power and given near complete control over one of its Domains.
The year is 1985. A small town in central Colorado is rocked by a tragedy that has left one young boy dead, and a second scarred for life. Many strange, unexplained things have been reported in the time since the accident, and a team of government investigators has been dispatched to find out what is going on, and if they can, make sense of it.
You are a rat, you are living in the ratscastle, that was left behind from the Builders you never know if they will come back, but at the moment there is peace in the ratscastle. The packs in war a long time are know living in trace, so it is time to explore other parts of the ratscastle where no pack lives, no one knows what there is, maybe the reason why the builders left, or only more danger...
Be a rat, a really rat with claws and a tail, eat what other would throw away and craw on all fours through your short and dirty life.