For over a thousand years the things that lurk beneath the waters, skulk in the darkness and lie hungrily in dank crypts have been patient, while all around them men and monsters bicker amongst themselves, bold enough to traverse the dark caverns' depths, but afraid or perhaps wise enough to leave the forgotten vaults and hidden passages alone.
And still, they wait, undisturbed. They are waiting for you!
We will use 1400, James Lennox-Gordon's Lo-Fi Hi-Fantasy hack of Jason Tocci's Lo-fi Sci-fi RPG 2400, to play through Jennell Jaquay's iconic 1979 Judge's Guild mega(ish) dungeon The Caverns of Thracia.
This is a detailed and interrelated old-school sandbox dungeon with some ancient Greek vibes that potentially includes politics between different groups, quite disparate power levels between sections, and fantasy monsters of a low-grade horror sort. We'll do lines and veils at the start and use an X-card and the open door policy.