The End of the World
The End of the World stands out from other RPGs for a few key reasons, most notably the unique approach to Player Characters (PCs). Unlike traditional RPGs where you embody heroic or anti-heroic figures with extraordinary abilities in sci-fi, fantasy, or fictional genres, The End of the World takes a more personal twist. The PCs aren’t just characters you create—they’re based on you.
Essentially, your character becomes a fictionalized version of yourself, and the game world mirrors your real world rather than a far-off realm or alternate universe. (Of course, if you'd prefer not to play as yourself, that’s completely fine—you can still participate by playing as someone you know instead.)
Year Zero - Awake in the End
The Wallaceville Science Centre, once New Zealand's premier hub for biological research, now lies in ruins as Ground Zero for the outbreak that unleashed the apocalypse. Renowned for it's cutting-edge experiments, the facility harbored a secret project combining neuroscience and virology. The goal: to map and harness the problem-solving and decision-making abilities of elite roleplayers for potential military and crisis applications. What began as an innovative study turned into a catastrophe when an experimental antiviral agent mutated, triggering a global crisis.
The players awaken inside cryogenic pods in the facility’s restricted research wing. Dazed and confused, they recall fragments of being recruited under the guise of participating in a groundbreaking “elite gaming experiment.” Instead, they were subjected to extensive neurological tests designed to analyze and replicate their cognitive processes in high-stakes scenarios. Before the experiment could conclude, the outbreak swept through the facility, forcing desperate scientists to place the test subjects in cryogenic sleep, hoping to preserve their unique brains for later study—or perhaps as humanity’s last hope.
Now, as alarms blare and infected creatures stalk the corridors, the players must escape the chaos while piecing together the truth of why they were there and how the outbreak began. Was their participation in the experiment a coincidence, or are they somehow tied to the creation of the virus? The Wallaceville Science Centre holds the answers, but danger lurks in every shadow. The players’ legendary decision-making and teamwork will be tested like never before—not in a game, but in the fight for their lives.