In ages past, the two great city states, Ayeth and Mors defeated the Great Enemy and sent her crawling back to the nothingness. Since then, each generation has seen an exchange of envoys - a gesture of the bond of eternal friendship forged in the fires of War.
You are the envoy of this generation. The Old Ones say that the days have grown dark, and the nights long, ere an expedition was sent or received; but you are young, strong and proud: you do not fear to tread in the Forests of the Ancients, or traverse the Great Rapids, nor skirt the thrown down temples of the long-dead enemy of your races.
Like your fathers before you, you will set out in a mission of peace and mutual friendship across the Forgotten Continent. May the gods go with you, and watch your steps.
Notes:
- Player character death is expected, and may happen at any time depending on the vagaries of The Tower and the skill of the players.
- Player characters will be partly player generated using a simple questionnaire. Through their answers to these questions, the players will determine significant elements of the game's feel, especially the intra-party dynamic.