Vito's been shot. His blood splatters your faces and hands as you apply pressure, desperate for the Capofamiglia to hold on just a bit longer, until the ambulance can get here. The gunmen were well armed, and well informed, hitting him leaving his private apartment on the way to the sit-down: there was nothing you could do. It was lucky that more of you weren't caught in the flying death.
The sirens approach, but his blood covers the curb, his breath is ragged. Vito is gone.
The king is dead, and your enemies will act swiftly. Some for power, some for revenge, some simply seeking to take what's yours. Tonight a wave of blood and retribution will flow into the streets, and the new king will be coronated in blood.
- This is a non-linear game with no pre-determined outcomes or plot path: the decisions the characters make will determine entirely what happens in the game.
- Characters will be partly player generated via a short targeted questionnaire, to isolate the possibilities of most interest in this situation
- Intra-party conflict is expected, as those with different agendas determine who's way is right, and who will be left bleeding