In a secure facility, the members of an elite unit have reurnted from another successful mission. What that mission
was is slightly unclear, but the unit knows they are safe in the facility and their Handler, Beckett, will ensure they are
safe and comfortable.
Now the team have time to unwind, discuss the mission and fill their time before they get called up to do another job.
Or mission. Or... what is it they do again? Whatever it is, it's dangerous and high risk. It must be, or they wouldn't
have lost a team mate a week ago.
Low costume, high character immersion. This larp is a psychological thriller which is a largely player driven mystery.