Kaldera: City of Mages

Facilitator: 
Chris Haddock

In Kaldera, you play a magically gifted individual.

Everyone in the world of Kaldera has the spark of magic, but few can stand the training to build that spark to a flame. Those with the potential are taken to the great city of Kaldera itself to either develop their skills of learn to live with what they have.

Using the power Fate Core system, with my own magic rules that focus on the use of glyphs and a player's imagination, we shall create characters that posses skill with magic and throw them into one of the many plots surrounding the constantly bickering guilds in Kaldera. This game is about epic steampunk style ridiculousness, imagination, and above all player input! In Fate you have as much power to bend the story as a GM does, I have no idea what could happen.

Ideally four or five players who love magic, bio-mechs, and being generally over the top. As a bonus, you will get your own Glyph Tokens to take home!

No dice required, as I shall use the Deck of Fate for outcomes.

System: 
Fate Core
Number of Players: 
Four to five
System Knowledge: 
Useful
Genre: 
Magic, Steam-Punk, Fantasy
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Preferred
Style: 
Story-driven player focused
Age / Maturity: 
Some swearing likely
Classification: 
PG13+
Scored: 
Y