In Kaldera, you play a magically gifted individual.
Everyone in the world of Kaldera has the spark of magic, but few can stand the training to build that spark to a flame. Those with the potential are taken to the great city of Kaldera itself to either develop their skills of learn to live with what they have.
Using the power Fate Core system, with my own magic rules that focus on the use of glyphs and a player's imagination, we shall create characters that posses skill with magic and throw them into one of the many plots surrounding the constantly bickering guilds in Kaldera. This game is about epic steampunk style ridiculousness, imagination, and above all player input! In Fate you have as much power to bend the story as a GM does, I have no idea what could happen.
Ideally four or five players who love magic, bio-mechs, and being generally over the top. As a bonus, you will get your own Glyph Tokens to take home!
No dice required, as I shall use the Deck of Fate for outcomes.
Plot outline: In the town of Gladstone, QLD, in the year 2314, the water is running out. Rain hasn’t fallen for years, and the deep water table bores are bringing up less and less, at worse quality. But there are rumours that Dr Mick Greeningham had been working on something that he claimed could reverse global warming before the bombs fell, and that the legacy of his work can be found in 1770, a town just down the road.
It’s an easy job, get in your car, go down the road, pick up the mysterious relic of the old world, and get your behind back to Gladstone. Fair dinkum, cobber.
But war. War never changes.
Fate is a game about narrative freedom and light mechanics. The power to drive the story is in the hands of not only the GM but the players as well. Created by Evil Hat, Fate Core allows for any genre and any scenario. In this case we're taking a look at what would happen in the Australia of a post-apocalyptic universe similar to (but not quite) that found in the Fallout computer game series.
You've been a warrior for decades now. One of the elite, the chosen few. Now the time has finally come to get out of that chair and do what you do best...only this time its for real!
Things are not well in Auckland.
The Vampire War is keeping the White Council busy, leaving many fringe communities to fend for themselves.
Members of Auckland's paranormal community have started disappearing. Can you discover what is happening before it is too late?
The world is getting weirder. Darker every single day. Things are spinning around faster and faster, and threatening to go completely awry. Falcons and falconers. The center cannot hold. - Jim Butchder "Storm Front"
You broke the laws of magic and the wardens came for you. You were captured and sentenced to death. They offered you but one chance to keep your head. Track down one of their own and bring him to justice.
and now you are here with a group of people on the wrong side of the law are sent to take out a powerful warden of the white council gone rogue. This will not end well.
The Dresden Files RPG is powered by an updated version of the award-winning Fate system from Evil Hat Productions.