KapCon XXI is done and dusted! A lot of games, a fantastic flagship larp, and a lot of happy gamers. I haven't got final stats yet, but I'll be posting them there once I've crunched the numbers.
If you have any feedback, or want to share your stories of KapCon, there's an NZRaG forum. We'll be paying close attention to work out how to improve your con experience, and we've had a number of good suggestions emerge already.
And of course we'll be back, same time, same place next year. Hopefully I'll see you all then.
Boatees dragged from their boats. Tourists vanishing whilst tramping in National Park. Pets missing from back yards. To most people a series of unrelated events, but to the Department of Conservation: Special Investigations Unit something seems off.
You have been sent to Turangi to investigate. What will you find lurking beneath the Central Plateau?
Find out in... TERROR IN TURANGI.
This game is surge protectionand may not run.
Graia is a foundry world that produces Hellhound tanks for the Imperial Guard. Ten days ago an electrical storm formed over the main factory there and communication was lost. The next day a garbled message came through which suggested something sinister was going on underneath the veil of the storm. An Imperial Guard company was dispatched to the factory, but were knocked out of the sky by the storm. Another unit landed outside the storm and made their way in on the ground, but nothing has been heard from them. As the storm grows, the authorities believe a malevolent presence is behind it. Rather than let their factories be used by the forces of Chaos, they prepare to nuke the site from orbit. You are the last attempt to find out what is happening on Graia. Can you save the planet (and yourselves) from the darkness that lurks there?
Set in the Warhammer 40,000 universe, The Silence of Graia is an adventure using the Dark Heresy system. In a dystopian future where mankind must fight for survive in the darkness of the universe, the players take on the roles of investigators into what has happened on Graia.
Yes, there will be T-shirts this year! Here's the preliminary design:
We're currently getting costs, and running a poll on NZRaG to see how much people are willing to pay; if the costs are too high, then we will fall back to the main design (currently on the back) being on the front. So, please fill out the poll and let us know.
Hopefully we can take orders next week.
The Boss is laid up in hospital, his right hand man on the run and his best men scattered far and wide. Someone's putting the pressure on and there's no time or chance for a gathering to plan their counterattack. But the distance separating them may yet prove their greatest strength, as each man is able to carry out his part of the plan unnoticed while the enemy thinks they're too scattered and distant to be a threat. Of course, communication is key so that every member of the team knows exactly what he has to do, but in this technological age long distance isn't the problem it used to be.
NB: There will some elements of "shared narrative" indie gaming carry-on as all character interaction will take place in the form of telephone conversations (feel free to supply your own props) and action will occur "off-camera" with the participants narrating the outcome afterwards.
It’s Christmas time in old London town. Snow drifts slowly down to the cobbled streets. Shoppers jostle before brightly lit shop-windows while a steady stream of coaches clatter past. On every corner urchins and scallywags ply the kind or gullible for pennies, while the aroma of roasting chestnuts hangs thick in the air.
It is the Year of Our Lord Eighteen Hundred and Ninety and you have gathered together with your family to celebrate the festive season. However, even as you hang garland, and decorate the tree, you sense that this Christmas will not be like any other…
Silent Night is a character driven, Victorian Christmas adventure. Players will be asked to contribute to character backgrounds and collaborate on some scene framing as needed.
(3/60/124)
It is the year 1921 and Britain has emerged victorious from The Great War - thanks in part to the efforts of Short Brothers Plc who supplied the planes used in the reconnaissance missions. The owner and chairman, Eustace Short, has invited you to an evening at his home in the countryside, with the understanding that he wishes to make an announcement. Several thoughts rush to mind:
* The company has been suffering lately under his leadership - is he announcing his retirement?
* One of his airships crashed on the City of Hull earlier this year killing 45 people - is he planning to pay reparations or perhaps a memorial?
* Rumour has it that he has been consulting a new lawyer about his will - is he anouncing the changes?
The evening is, however, thrown into disarray when he is found murdered! And to compound matters, you are named as one of the six suspects!
We are looking for six people to play the following characters:
* Scarlett Short - a wealthy young socialite who recently married the victim
* Oswald Short - brother to the victim, part time engineering genius, full time alcoholic and gambler
* Gordon Bell - war buddy to the victim and powerful solicitor
* Cynthia Bell - childhood friend to the victim and married to Gordon Bell
* John Parker - young, ambitious and second in charge of the company
* Herman Smit - the local General Practitioner and personal physician to the victim
Means, Motive, Opportunity is an online and multiplayer game. It involves using a web site and engaging with other players via voice conference. We will bring the computers, you will bring your voice and your imagination.
The game will be run in an offsite location a short walk from Wellington High School
This briefing is classified BLUE HADES. If you do not have BLUE HADES clearance, please leave the room now.
"At 0944 this morning, communication with the Witch Bravo oil platform was lost. It was initially believed to be a combination of heavy weather and technical difficulties but when they continued to remain out of touch, Witch Charlie sent a chopper out. It couldn’t land because of high winds but the pilot noted two things.
"Firstly, there were crew moving about on deck. Actually, he said ‘stumbling’. Secondly, the gas flare from the rig was green.
"At 1602, a rescue boat from the coast guard made contact with the platform. The last transmission we got from them was, ‘Oh fuck, they’ve got glowing eyes’.
"Witch Bravo is right on the edge of an area designated in the Benthic Treaty as forbidden to humanity. Without wishing to prejudice your findings, it is entirely possible that some moron has drilled into Cthulhu’s arse-crack. If that's the case, then your job is to plug it.
"But first, a word from Health & Safety..."
A Laundry Files adventure from Black Bag Jobs. A full briefing is available here.
No, we don't have a t-shirt design yet. But we're discussing it on NZRaG, here. Please join in and throw your suggestiosn into the pool.
Our magnificent SDC judge, Sophie Melchior, has decided to extend the scenario design competition deadline to 10 January 2012. So, the SDC is now officially in extra time!
If you have something you want to enter (such as, oh, that great game you ran last year, or are running this year, or ran at Fright Night), then you have a month to polish it up and send it away.