In Kaldera, you play a magically gifted individual.
Everyone in the world of Kaldera has the spark of magic, but few can stand the training to build that spark to a flame. Those with the potential are taken to the great city of Kaldera itself to either develop their skills of learn to live with what they have.
Using the power Fate Core system, with my own magic rules that focus on the use of glyphs and a player's imagination, we shall create characters that posses skill with magic and throw them into one of the many plots surrounding the constantly bickering guilds in Kaldera. This game is about epic steampunk style ridiculousness, imagination, and above all player input! In Fate you have as much power to bend the story as a GM does, I have no idea what could happen.
Ideally four or five players who love magic, bio-mechs, and being generally over the top. As a bonus, you will get your own Glyph Tokens to take home!
No dice required, as I shall use the Deck of Fate for outcomes.
You are an Eidolon, set apart from the other sentients by your drive and clarity of self awareness. You wear your soul on the outside, granting you immortality and wonderous but strange abilities at the cost of being true to yourself.
You have travelled to Nitar following rumours that a shard of the Cornerstone of the world is hidden there. If true it may contain a chance to change the world and bring it at least one step closer to being saved from the encroachine Aether.
Mystic Empyrean is a brand new game that relies on several story telling systems that I have not seen before. If you enjoy open games that encourage narrative and free-form resolution within the constraints of the games mechanics this game may be for you. If you would like to focus on skill lists and hit points it probably isn't.
This particular scenario is in a world of steampunk, using the games preview adventure, mainly because of the pretty art that came with it.