story games

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Death of Legends

Death of Legends is a dark-fantasy roleplaying game that tells the story of epic deeds against great odds.

Twenty years have passed since the Enemy was defeated and its armies vanquished.

Twenty years since a small group of heroes rose from obscurity to become the stuff of legends, turning the tide of battle.

Twenty long years of peace and prosperity.

But now there are rumours that the Enemy has returned.

War is coming and nobody knows who can be trusted.

This is the story of the last great war against the Enemy.

This is the story of the Death of Legends.

Death of Legends in a GM-less, character driven game in which each player takes the role of a legendary hero, forges their path to greatness, then determines the fate of the Free Territories in a climactic struggle against a relentless, malevolent, Enemy.

Death of Legends

Death of Legends is a dark-fantasy roleplaying game that tells the story of epic deeds against great odds.

Twenty years have passed since the Enemy was defeated and its armies vanquished.

Twenty years since a small group of heroes rose from obscurity to become the stuff of legends, turning the tide of battle.

Twenty long years of peace and prosperity.

But now there are rumours that the Enemy has returned.

War is coming and nobody knows who can be trusted.

This is the story of the last great war against the Enemy.

This is the story of the Death of Legends.

Death of Legends in a GM-less, character driven game in which each player takes the role of a legendary hero, forges their path to greatness, then determines the fate of the Free Territories in a climactic struggle against a relentless, malevolent, Enemy.

Death of Legends

Death of Legends is a dark-fantasy roleplaying game that tells the story of epic deeds against great odds.

Twenty years have passed since the Enemy was defeated and its armies vanquished.

Twenty years since a small group of heroes rose from obscurity to become the stuff of legends, turning the tide of battle.

Twenty long years of peace and prosperity.

But now there are rumours that the Enemy has returned.

War is coming and nobody knows who can be trusted.

This is the story of the last great war against the Enemy.

This is the story of the Death of Legends.

Death of Legends in a GM-less, character driven game in which each player takes the role of a legendary hero, forges their path to greatness, then determines the fate of the Free Territories in a climactic struggle against a relentless, malevolent, Enemy.

Death of Legends

Death of Legends is a dark-fantasy roleplaying game that tells the story of epic deeds against great odds.

Twenty years have passed since the Enemy was defeated and its armies vanquished.

Twenty years since a small group of heroes rose from obscurity to become the stuff of legends, turning the tide of battle.

Twenty long years of peace and prosperity.

But now there are rumours that the Enemy has returned.

War is coming and nobody knows who can be trusted.

This is the story of the last great war against the Enemy.

This is the story of the Death of Legends.

Death of Legends in a GM-less, character driven game in which each player takes the role of a legendary hero, forges their path to greatness, then determines the fate of the Free Territories in a climactic struggle against a relentless, malevolent, Enemy.

Death of Legends

Death of Legends is a dark-fantasy roleplaying game that tells the story of epic deeds against great odds.

Twenty years have passed since the Enemy was defeated and its armies vanquished.

Twenty years since a small group of heroes rose from obscurity to become the stuff of legends, turning the tide of battle.

Twenty long years of peace and prosperity.

But now there are rumours that the Enemy has returned.

War is coming and nobody knows who can be trusted.

This is the story of the last great war against the Enemy.

This is the story of the Death of Legends.

Death of Legends in a GM-less, character driven game in which each player takes the role of a legendary hero, forges their path to greatness, then determines the fate of the Free Territories in a climactic struggle against a relentless, malevolent, Enemy.

Death of Legends

Facilitator: 
Andrew Millar

Death of Legends is a dark-fantasy roleplaying game that tells the story of epic deeds against great odds.

Twenty years have passed since the Enemy was defeated and its armies vanquished.

Twenty years since a small group of heroes rose from obscurity to become the stuff of legends, turning the tide of battle.

Twenty long years of peace and prosperity.

But now there are rumours that the Enemy has returned.

War is coming and nobody knows who can be trusted.

This is the story of the last great war against the Enemy.

This is the story of the Death of Legends.

Death of Legends in a GM-less, character driven game in which each player takes the role of a legendary hero, forges their path to greatness, then determines the fate of the Free Territories in a climactic struggle against a relentless, malevolent, Enemy.

Waiting In The Rain

Facilitator: 
Stephanie Pegg

Waiting in the Rain is a game about interpersonal relationships and getting soaked to the skin.
It’s built around the genre of dramatic, romantic, or romantic comedy films and tv serials that have strong ensemble casts. There’s generally a protagonist who has strong ties to the other major characters, and the story is built up as a series of shared events which build up the emotional connections between the characters and develop increasing complications in their stories. Finally, the protagonist realises that there is one particular relationship that they must fight for, and they embark on a grand quest and public declaration – they need to make a play for true love. But love is difficult and they need their friends to help them…

This game can be played out as interlinked romances, or a group of friends working out differences with each other, or a family with strained relationships (or any kind of combination). The common theme is that our relationships with people are worth making an effort for.

This is the first run of a newly designed story game, and could All Go Horribly Wrong. Caveat ludor. But come and have fun anyway.

System: 
Indie

Games on Demand, 2013 edition

Facilitator: 
many

Games on Demand is back for 2013!!

More fun filled adventures from nearly every game system under the sun, with the games run chosen at the start of the session.

Choose from games like:
Fiasco!
Dungeon World!
Little Fears!
Microscopes!
Monster of the Week!
Silver Kiss of the Magical Twilight of the Full Moon!

And many many more!

System: 
Many
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