On cold misten hills, beast witsome and fell
In holdings and havens the vassals adwell
Seers know the all, the start and the end
Myths hushed aloud to which truth must abend
You are Knights united by a common Oath:
You may have dreams of glory, but every Knight must accept the risk of death. The Seers who knighted you have deemed that you travel as a Company. While some of you may rest, roam, or die, your collective journey will be as one.
This is an old school hexcrawl scenario in which a group of Knights travel to a far-off island realm under the guidance of the Seers to seek the truth of the Myth that resides there. The scenario will be randomly filled out based on a few key choices by the players at the start of the session.
Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.
During each shift (or game session), teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.
Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.
The Forever Vow
Wedding fever grips the city as the latest celebrity power-couple plan their highly anticipated wedding, uniting two ancient families that have feuded for centuries. But the course of true love is never smooth. With a slew of anonymous threats, reporters dogging their steps and rumours that both families are against the union, it will take the considerable powers of the Arcane Crimes Division to ensure this wedding goes ahead as planned.
The players play as skeletons that have awoken on a beach after their summoners castle base was attacked and they were knocked into a strong water currently bringing them to this beach at the bottom of the main island. due to the attack some of the players past lives experiences have started to flow back to them .unable to speak but able to communicate with each other due to a magical link. the players feel a bond to their master to return to the base and save him before he is kill or worse they might have to serve the attacker
Players will be given a base character sheet for their skeletons to build from.
This game isn't meant to be overwhelmingly deep and just to have fun with the idea of being a skeleton in a fantasy setting.
They system RULE OF COOL is a d20 based system with use of other dice from d4,d6,d8,d10,d12. this system is in a late working draft with the goal of getting it published along with addition material to compliment the system.
The system is mechanics heavy but is very intuitive once you get the hang of it and plays much like other d20 system games
Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.
During each shift, teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.
Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.
Polarity Pandemonium
The dead are restless and threatening to leave the Necropolis, a rogue swordsman is slashing the careful topiary of the Garden District and a toxic spill has disrupted traffic in Three Points. The Arcane Crimes Division is mobilised to get the situation under control, before things get out of hand.
When the Dark One threatened the existence of all life itself, the five greatest heroes from across the Empire banded together to vanquish him once and for all. Escorted by a unit of the Emperor's finest soldiers, they traveled to the Gates of Despair, beyond which lay the heart of the Dark One's realm. Leaving the soldiers to hold the Gates as best they could, the five heroes fought their way onward to the Tower of Damnation, there to make their final stand.
A mighty battle was fought, but the heroes triumphed, successfully conducting the ritual to banish the Dark One from the world. Unfortunately, in the process all of the heroes were slain. Knowing this was a possibility and sensing it would be bad for the morale of the citizens were they to learn of the deaths of the heroes, the Emperor and his advisors came up with a cunning plan. Lookalikes were hired to appear in a triumphant parade to reassure everyone that all was well. That's where you come in. After performing your part, you were given a truly staggering amount of money and told to disappear, never to speak of your role in the deception, under pain of death.
That was ten years ago, and there's a knock at the door...
Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.
During each shift, teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.
Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.
The Big Score
It is finals week for the Free Territories Football Association (FTFA), and to determine the championship the Polarity Pulse are hosting their arch-rivals the Rapture Rhapsody at Evershine Stadium.
The city of Polarity heaves with glamorous sports stars, inquisitive paparazzi, loyal fans, and plenty of sketchy types looking to make a quick buck out of the unsuspecting. The Arcane Crimes Division have their hands full with death threats, necro-theft, and a missing poodle.
Will the criminals win the day or will the Arcane Crimes Division overcome the odds in overtime? Either way everyone is going to be talking about the BIG SCORE!
A journey megagame focused on an armed pilgrimage to liberate a Holy City from a Dark Lord. Players will take the role of leaders of a contingent of crusaders, or priests and magi who are advisors to the crusade. Players must manage the strength and morale of their followers, fight field battles, resolve side quests, avoid running out of supplies in the wilderness or during a siege, and resolve diplomatic tensions with rival factions and the various people you encounter on the way to the Holy city. The Inquisition will also bee looking for agents of the Dark Lord, who seek to subvert and sabotage the Crusade from within. The game will run over rounds 1 and 2. If you are unfamiliar with megagames, the game play uses a mix of board game and roleplaying mechanics, with a team of facilitators to help adjudicate actions.
Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.
During each shift, teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.
Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.
Triptych of Blood
The recent death of the city matriarch has created the sale of the century. As the last member of her family, she leaves behind no heir, meaning her impressive collection of jewellery and art will be sold at auction. Treasures mundane and magical will see the light of day for the first time in centuries. What wonders and horrors stand to be unveiled has gripped the imagination of a whole city.
Security is a paramount concern. The auctioneers have spared no expense in hiring the best private guards and thief catchers that money can buy, and the polarity police department chief has personally guaranteed that the only action or excitement will be frenzied bidding. Criminals- you have been warned.
Ladies, gentlemen, gentlethem, and assorted magical creatures, welcome to the Great Fantasy Bake Off quarter finals! In this week's legendary challenge, our 6 remaining bakers shall venture forth into the mystical realm of Cake Week, where towering confections rise like the spires of Candlekeep and ganache flows like the mighty Dessarin river. As they conjure sweet spells and whip up buttercreamy enchantments, they'll face three legendary trials: the Signature Cake Quest, the Technical Battle of Bakes, and the Showstopper Siege of Sponge!
Who shall rise as the ultimate pastry paladin? Join judges Paul Waterdeep and Grue Leith as we whisk away our intrepid contestants to a land where baking and magic intertwine!
Arcane Crimes Division brings light-hearted buddy-cop style action to a fantasy city bursting with magic and thick with scheming villains and ruthless scoundrels. The focus of the game is the relationship between detectives, as they crack cases, engage in thrilling chases, and confront criminal masterminds.
During each shift (or game session), teams of detectives battle the clock, pursuing leads across the city to unravel crimes, and bring the guilty to justice, before it’s too late. While the detectives always crack the case eventually, should time run out, the villains receive an advantage in the final confrontation. At every juncture, detectives must decide whether to trigger their special abilities to boost their success, potentially risk causing collateral damage, that could see them both consigned to paperwork hell.
Play as a Siege Automaton, powered by magic and steam; a Spell-Runner, skilled at navigating deadly dungeons, a Crimson Court Vampire, ageless and unnaturally attractive; a Blade, acrobatic and fearless and many more. This game works best when detectives riff off their partners, so be prepared to collaborate and lean-into the genre.
Winterland
Polarity is in the grip of a ferocious winter-blast. The conditions are so severe that the Mayor has declared a holiday for much of the city. Despite the ice and snow blanketing the city, the detectives of the Arcane Crimes Division are called out in freezing conditions to investigate a spate of crime: