rabbits

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Deluge at Thistledown Hill

Facilitator: 
Shaun Garea

"Deluge at Thistledown Hill"

Thistledown burrow is flooding in the great storm. You and your fellow rabbits, cut-off from the rest of the warren, must escape and cross forests, human lands, face predators and perhaps even navigate through those nasty concrete snakes (roads) to reach the safety of the storied and safe 'Warmburrow' from tales of old – or do you decide to seek refuge elsewhere?

Session will include character creation and all rules for the system are covered within the timeslot.
Dice, pencils, and paper are also included.
If you like to roleplay or if you have never done so before, you are welcome at this table.
Just bring yourself and a willingness/openness to be a crafty rabbit for a couple of hours!

Content Warning:
Game MAY feature flooding, animal predators (from Aotearoa), and animals (rabbits/players) in jeopardy.
Lines and Veils will be utilized at the beginning of the game.

System: 
The Warren (PbtA)

LARP: But Nobody Loses An Eye!

Facilitator: 
Catherine Pegg

It was supposed to be the greatest day of your life, the pinnacle, you doubted it could ever be cooler than this; you were invited to a birthday party! But now you're here you're not so sure: someone's widdled in their shoe, the little kid next door is hyped on sugar, the birthday boy is crying, and now you all have to play Pass the Parcel. Just pray they don't get round to Charades or Pin the Tail on the Donkey.

Join the horror of a 5 year old's birthday party: the laughs, the tantrums, the food stains. But it's OK - nobody loses an eye!

But Nobody Loses An Eye! is a modern day live roleplaying game about the magic, chaos and terror of childhood, for 8-12 people. The characters are children in the 4-7 age bracket, at a fifth birthday party. While there are some competing goals and personality pressures in the game, But Nobody Loses An Eye! is mostly about giving people licence to let loose their inner five year old. The game will take about two and a half hours to run, including setup and debriefing. This game has a realist setting and is rules light. It also has a low entry threshold for people who have not attended a live roleplaying game before. While the overall tone is rather silly, there are some characters who have sad themes.

System: 
Agnostic

Down, and Shipping Water

Facilitator: 
Ivan Towlson

The rabbits of the Warren enjoyed a peaceful, contented existence -- until the coming of the Men and the Iron Way. Now the rabbits are trapped between the advancing devastation and the foxes’ dark and deadly woods. A small brave band sets out to seek the advice of a hermit seer -- but what will they find when they return, and what will be the cost of following the seer’s advice?

System: 
Light / homebrew
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