βThe tragedy of life is not that the beautiful die young, but that they grow old and mean. It will not happen to me.β
Noir World is film noir, powered by the Apocalypse. It's an RPG of emotion, tragedy, risk, and relationships. The game tells the stories of characters who don't neatly fit into the binary of good and evil and live with the terrible consequences of their emotionally fueled choices. There will be a crime of some kind - but it may be yet to happen or have happened, be the focus of the story or just a dash of spice to the narrative.
In this game, the role of Director rotates around every player to create a weaving narrative full of surprises with characters in conflict with each other in the pursuit of their goals. The players all work together to ensure that all characters get the spotlight in the tale that the group creates and that the characters' stories all reach satisfying conclusions, no matter how dark they might be.
Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes' courage, cunning, and speed to survive the dracolich's deadly vault.
This is a game where four groups of adventurers work together to assault the lair of a powerful foe. It is suitable for newcomers and experienced players.
This game takes advantage of the Con format to create an event with a truly epic scope. Though much of the session will run in groups of up to five players, these groups can meet up to share resources and discuss tactics. Adventurers are even able swap groups.
To coordinate the event, there are five DMs, one for each group and the last as the event coordinator. You can also expect handouts, props and poster maps to enhance your experience.
The game uses the latest edition of D&D. The rules both harken back to the simplicity and more casual nature of older D&D and use the consistency and coherence of a modern ruleset. It appeals to fans of all editions and, like this event itself, endeavours to bring them all together.