light-hearted

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Eclipsed Veneration

Facilitator: 
James Boyd

The day turned dark and you knew it was time for your hereditary task. You took, sword, word and spell and traveled to the temple to join the others.
Now you carry the embers of the deceased Sun God. You must climb the mountains and bring them to the sky.

Now the Moon Lord tries to taint your god.

A game about ideas and trying to get what you want from a bad situation, not directly with player versus player but expect to clash with fellow players. Probably thoughtful but light-hearted.

System: 
Undecided

LARP: Raising the Standards

Facilitator: 
musicforwolves

Twelve famed New Zealanders (none of whom have any design experience) have convened to decide on one flag design out of ten possible choices. Each committee member has their own favoured designs, and with a bit of luck, enough people will be able to agree on a design to be voted on by the wider public. Exciting, right?

Oh, there's one other thing.

The *reason* that everyone has their own favoured designs is that, unbeknownst to the others, everyone in the room is an acolyte of a different arcane being. Your being has promised to bring about the apocalypse, and spare you, if a particular design is selected. So you'd better make sure that flag has a fern on it if you want to be alive this time tomorrow...

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'Raising the Standards' is a LARP of two halves. In the first half, the players must try and agree on a flag design, trading off various 'win conditions' about the contents of the flag. In the second half, players must attempt to survive the apocalypse that the first half has caused. This is a costume-light, rules-light, seriousness-light game, where the OOC goals are to stack the deck against the characters, and then to either survive or die in a satisfying way.

System: 
LARP
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