"There’s more to the world than most of us know. Academic wizards and gutter mages, vampires and werewolves, Men in Black working for a secret religious order and a police division investigating Fortean crimes. The cities and the very landscape encompass haunted places and lost bubbles of history, faerie courts and places of power.
"But you know. You’re at the edge of the Hidden World. Maybe you’ve seen it and can’t ignore it. Maybe you’re from the Hidden World, but with ties to humanity."
This game is set in a modern fantasy UK and inspired by the PC Grant series and Being Human TV show. The players are the South Yorkshire Irregulars, a band of people on the edge of the Hidden World who find themselves involved in cases and investigating mysteries that no one else can help with (or, to be honest, want to help with).
In this game, the GM is Ayla who is an new young GM emerging from Adventure Squad, and assisted by Luke. Its is suitable for all ages, including teenage players.
You are a cat. As such, the world has obviously been put in place for your convenience. So why then, you ask yourself, do you find yourself locked up at the local SPCA after your latest caper? What could have possessed them to go look for you, trap you in a corner and stick you in a cage next to a bunch of lowlifes that clearly deserve to be here much more than you do? All you did was chase that rat along the ledge, after all. It wasn't your fault that that flowerpot stood where it did, and that the two-foot below walked past at that precise moment.
This will not stand. You and your fellow cats haven't been guiding two-footkind according to the principles the Great Idea for the last ten millennia, subtly influencing their minds to make the world more suitable for you, just to let it come to this. This is outrageous, and clearly not the way things were intended to be. Besides, that big hairydog in the bottom row just started snoring, and it's getting on your nerves.
You're getting out of here. As fast and as quietly as possible.