humor

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Planet Mercenary – Gotta Start Somewhere

Facilitator: 
William Huggins

Starting a mercenary company is hard. Equipment is expensive. Starships are even more expensive. Somehow you get through all that and then no-one wants to hire you because you’re an unknown. But you’ve got bills to pay, so eventually you take a contract that pays just enough to keep the company going, offered by someone just as desperate as you are, and hope you can build your rep along the way.

That’s what brought you to Tealea.

Even with technology that can jump you across the galaxy in a handful of seconds Tealea still manages to be the back end of nowhere. The only people here are trying to get away from galactic civilisation because they think it’s rotten through. Maybe they’re right, but that hasn’t protected them from the pirates. So they’ve scraped together what little they’ve got to pay you to protect them in classic style – by wiping out the other guy.

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“Travel the Galaxy! Meet Fascinating New Life Forms, Then Kill Them!”
Set in the universe of the long running webcomic Schlock Mercenary, Planet Mercenary is a fast paced and hopefully humorous game about trying to make money by shooting people. Knowledge of the game system is not needed, knowledge of the comic is a bonus!
https://www.schlockmercenary.com/archives/

System: 
Planet Mercenary

Planet Mercenary: Salvage Run

Facilitator: 
Taiveraad

The capitol ships need repairs, but the price of materials has skyrocketed. The Commodore doesn’t want to afford it and has decided to turn a few idle ships and crews to the task of looking for salvage during the refit.
That would be you.

She’s had analysts scour the hypernet for every salvage rumour they can find and given you a list. Your freshly recruited crew were rival gangs last week, your fellow officers are… special, and you’re learning first-hand just how much empty the universe has in it. But hey, at least no-one is shooting at you. Right now.

System: 
3d6 Mayhem

LARP: Fallout

Facilitator: 
Jen Hay

The Nuclear Option is dead. Time to deal with the fallout. The villain was killed by their nemesis, Legend, in a battle that will not soon be forgotten. You and your fellow villains have agreed to a ceasefire, so you can pay your respects to the greatest villain of all time. Tensions are high. Secrets abound. Villains don’t play well with others, and no one can be certain if the ceasefire will even be honoured.

Of course, there’s also the issue of the Villain that hasn’t shown up yet. The three new Villains, who no one has heard of, and the hero that has infiltrated the funeral.

Are you strong enough, wily enough, enough of a villain to make it through the night?

Well. You’ll find out soon enough. Won’t you?

Content Warnings: Mind control (and related loss of bodily autonomy), romance, hidden identities

System: 
Homebrew LARP
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