"Volunteers to go ashore and blow up the fortress! Step forward if you're with us!"
The crew of the HMS Scorpion are the only ones who have a chance to stop filthy republicans dominating the Carribbean. Are you up to the task? More importantly, how much Glory will you earn doing so?
This is a playtest of my game of naval adventure, inspired mainly by O'Brian's Aubrey and Maturin, and Forester's Hornblower.
The War's been going on forever. Not quite forever, it just feels that way. There was that time the Reds were doing 'exercises' next to the border and 'accidentally' killed civilians, and the time the Blues blew up a hospital ship, and the firestorming of great cities - to pay each back, of course. Then there was... yeah, you forget exactly what next, just something awful and everyone to blame.
All you know now is that you have your squad, and the cold, and by the grace of whatever is out there, a place to shelter from the storm...
January 1975. South Vietnam, near the Cambodian border. The lone survivor of a FUBAR black ops mission stumbles out of the jungle. Limping, bloody, barely alive. When debriefed they make a disturbing report. A hidden jungle temple. Attackers made of living shadow. Dead soldiers coming back to life, hungry for human flesh.
The brass is keen to chalk the report up to hallucinations resulting from injuries sustained, redact the failed mission into oblivion, and forget it ever happened. But for Marine Force Recon 666th Division, this sounds like the latest in a worrying trend of supernatural incidents just over the Cambodian border. A team is dispatched to investigate…
'Necropolis Now' is an action focused game using a modified version of Dungeons and Dragons 5th edition. (Sure other systems are probably more suited for this story, but I like to try twist 5e into weird shapes). Players will take on the role supernaturally empowered special forces soldiers in a story best described as Tomb of Annihilation meets Apocalypse Now. Get ready to love the smell of Fireballs in the morning.
Earth is a paradise. Utopia has come to pass, life is perfect. But some people just aren't suited for perfection. But some people must fight to preserve the tranquil ideallism, and drive off the alien menace.
For this, there is the 3:16th, the most elite of the Terran Expeditionary Force. Peace is your profession. Get to it trooper.
The year is 1947, and the American Navy is conducting manuvers in Antarctic waters. But for a small group of marines, it's not just the icy conditions they'll be fighting...
The players will be archetypical soldiers (Sarge, Greenhorn, Moose, Doc & Koslowski) dealing with a supernatural menace on a sub-Antarctic island. We will use the InSpectres ruleset. Last time this was run, there was time for two episodes.