Galactic Rescue mission

Facilitator: 
Sam Malcolm

In the year 2375, the United Galactic collection of planets or the U.G.C.O.P to incorporate other galaxy exploring planetty systems that have yet to join the space race but seem to be close to contact or getting to that stage. However, not all planets welcome the intervention some choose to keep to themselves and some even actively case problems for other space dwellers.
Some of these vessels also act as supply and cargo support ships so many on the ships can very from members of the U.G.C.O.P or are just there for the ride from galaxy system to galaxy system
The crew is made up of varying races of backgrounds and skills progression in a crew typically gained through a combination of experience, training, merit, and sometimes even specific achievements in missions.

The players are part of the crew aboard the U.G.C.O.P Valor, a medium-sized exploration and transport starship. The Valor has received an urgent distress signal from the planet, Shortly after there signal is received, the Valor gets caught in the planet's electromagnetic field that has messed with the ships core functions including long-range communications. and the players are called on to help the original landing team

(The Rule of Cool system is an in-development system and will have an explanation during the game)

System: 
Rule of cool
Number of Players: 
4-6
System Knowledge: 
Not Needed
Genre: 
science fiction
Genre Knowledge: 
Not Needed
Role-playing Knowledge: 
Not Required
Style: 
Narrative, Combat, Quest
Age / Maturity: 
18+
Classification: 
PG
Scored: 
N
This game is teen-friendly: 
N