Wellington Anniversary Weekend January 20th - 21st 2018

KapCon 27

KapCon 27 in 2018 is on Saturday 20th and Sunday 21st of January. Monday 22nd is a statutory holiday for Wellington workers and can be used for recovery.

What is KapCon?

KapCon is a not-for-profit role-playing game convention run annually in Wellington, New Zealand, every January. Over a hundred people get together for a weekend of role-playing, in a diverse range of styles and systems. Over the weekend, more than 30 individual games are run, with volunteer GMs (or storytellers, narrators or facilitators) running games between one and six times over the course of the convention.

Monster Of the week - Aro Valley Mysteries

Paul Wilson

Some thing stirs deep in Aro Valley, Down one of those streets you walked past a hundred times.
People have started going missing and it is up to you to find out what is happening.

You always thought that guy at the video place looked a little too pale, That old lady with too many dogs, the guy who owns a fancy car but lives in that dilapidated house on the corner or was it the guys at the brewery looking for a special ingredient.

This is a Monster Hunting game set just a stones throw away and right around now.

Are you brave enough to see what lurks in the shadows of the darkest parts of the valley?

Monster of the Week

The Shrouded Moon of Tagata-V

Luke Walker

The moon of Tagata-V is shrouded by its many rings - rings that stories say are haunted. The first attempt to colonise the moon failed before it landed. The crew and passengers aboard the colony ship, Khonsu, simply vanished. The derelict now floats amid the rings like a tomb.

The second attempt successfully established the mining outpost of Izu. But the miners have been plagued by sinister events and a growing sense of dread. As vital supplies and travellers disappear without a trace, the situation has become critical. With the Stellar Amalgamate failing to respond to calls for aid, the colonists now seek salvation from those brave (or desperate) few who are prepared to risk death for reward and reputation.

This scenario is inspired by introductory adventures for D&D, though it is set in the space opera universe of Esper Genesis. It is suitable for all ages and experience. It uses the D&D5e rule set, though no prior experience with that system is required. There will also be a light use of miniatures and maps.

D&D 5e - Esper Genesis

Dungeon World

James Plunket

The land of DUNGEON WORLD is a dangerous place, steeped in mysterious magic and beset by fiendish monsters, but within its crumbling ruins lie vast riches and ancient treasures for those hardy souls willing to brave their dangers. Sharpen your sword and prepare your spells, for adventure awaits!

Dungeon World

The Cats of Epeiros

Ivan Towlson

Wandering the seas on the way back from the Trojan War, a group of heroes find themselves on the island of Epeiros. The tiny kingdom is prosperous, happy – and a haven for hundreds or thousands of cats. It is said that if the cats were ever to leave the town of Epeiros, it would signal doom for the kingdom. But with what fate could the capricious gods possibly threaten such a place? What secrets do the unblinking eyes of the cats conceal? And, most important, what glory would accrue to the hero who could save Epeiros from its mysterious prophecy?

Agon is a game of Greek myth, in which you cooperate with your fellow heroes to succeed in a quest, while competing with them to determine who will take their place among the stars, and whose grave will be forgotten along with their deeds.


Shadowrun: Jumping Ship

Grant Robinson

Some jobs sound like money for jam! Here you are, with an offer to kidnap someone who wants to be kidnapped!

Shadowrun: Jumping Ship asks the players to act as a team to rescue someone from a job that pays slightly less than a competitor, a rescue with elements of a heist and maybe even some diplomacy.

Shadowrun 5th Edition


Bridget Hughes

A group of strangers compete for fabulous prizes on a reality TV show. Alliances will form, tensions will flare, romance will blossom, bonds will be broken, heads will roll - What, what?

Risus - The Anything RPG (super easy)

City of Mist

Conan McKegg

"Who Am I?"
That is the question burning in you.

"Am I these powers, powers that appeared in me for a reason I don't understand? Or am I my home, my job, my everyday life? Am I the things I love or hate?"

You don't know. You feel that there's a legend growing inside you, a Mythos, but it's a mystery to you. You're afraid to let go. There are things holding you back. Are you going to choose the life you know or be the legend you always felt you should be?

In this City, everybody is a legend but nobody can tell. There's something out there makes it all look ordinary. Something hides the truth. If you want answers, remember one thing: what you see it not always what's there. The read City is veiled, hidden from you by the foggy dream you call your life.

The city you see is nothing but a City of Mist.

City of Mist is an investigative urban fantasy where the PCs are superheroes given power by some ancient force within them. An avatar. But there is the Mist that obscures the truth. And there are other... things... stirring in the city. Forces and enemies that need to be exposed and defeated.

City Of Mist

His Majesty's Dragon

Karen Wilson

The Anglewing Pulcherrima and her crew, led by Captain Francis Blackmore are on the last routine patrol of your training when you are caught in a storm and separated from the rest of the formation. Suddenly. you are alone in the wilds of Scotland and faced with foul weather, frightened villagers and the threat of feral dragons as you try to return to your post. But what should you do about the rumour of mysterious dragon flights at the coast at dusk and dawn?



Tim Oliver

See http://bullypulpitgames.com/games/winterhorn/.

WINTERHORN: the code name of a small but passionate group of “peace and justice” activists. On the surface they project innocent, if misguided, zeal, but you know better. You’ve dealt with groups like this before, and there’s always a dangerous core. Gun-runners. Bomb-makers. People who deserve to be thrown in a dark hole somewhere.

As government agents, your goal is to nudge them into destroying themselves, using every trick in the book – black bag jobs, disinformation, spinning up rival front groups, and even escalating to vandalism and violence when necessary. Your mission, with the full force of the government behind you and time running out, is to get WINTERHORN’s members fighting like rats in a bucket. They need to fall apart before they can hurt anyone, and the state’s hands need to stay clean.

They won’t know what hit them.

WINTERHORN is a GMless live action game for 3-8 players about how governments degrade and destroy activist groups. By playing law enforcement and intelligence operatives working diligently to demoralize and derail, you’ll learn about the techniques used in the real world in pursuit of these goals.

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