rules-lite

warning: Creating default object from empty value in /var/www/oldkapcon/modules/taxonomy/taxonomy.pages.inc on line 33.

The Caverns of Thracia

Facilitator: 
Hamish Cameron

For over a thousand years the things that lurk beneath the waters, skulk in the darkness and lie hungrily in dank crypts have been patient, while all around them men and monsters bicker amongst themselves, bold enough to traverse the dark caverns' depths, but afraid or perhaps wise enough to leave the forgotten vaults and hidden passages alone.

And still, they wait, undisturbed. They are waiting for you!

We will use 1400, James Lennox-Gordon's Lo-Fi Hi-Fantasy hack of Jason Tocci's Lo-fi Sci-fi RPG 2400, to play through Jennell Jaquay's iconic 1979 Judge's Guild mega(ish) dungeon The Caverns of Thracia.

This is a detailed and interrelated old-school sandbox dungeon with some ancient Greek vibes that potentially includes politics between different groups, quite disparate power levels between sections, and fantasy monsters of a low-grade horror sort. We'll do lines and veils at the start and use an X-card and the open door policy.

  • Characters will be made at the table in the first 10 minutes or so.
  • My GMing style is high-action rule of cool with a penchant of magical weirdness
  • I don't imagine this will be particularly deadly, but if it is, it's super quick to make up a character.
  • I'll run this multiple times over the weekend as a persistent world. Bring back your character if they survive!
  • I'll be masked, so if you have auditory issues or need to lip read, we can talk in advance so you can see if that will work for you.
  • System: 
    1400

    KNOW YOUR CLEARANCE

    Facilitator: 
    Finbar

    Greetings troubleshooters. Welcome! You slimy, newly synthesized clones, to Alpha Complex!

    Your best friend and benefactor is the omnipotent, omniscient omnivore AI - Friend Computer. As a hyperintelligent AI, naturally he has better things to do than to solve the issues plaguing you troublesome remnants of humanity, so...

    That’s where you come in, troubleshooter! You have been stuck with the important job of bringing a Hallowed Programmer to fix an issue with Friend Computer’s master terminal. Where is this located? Well that’s classified, above your clearance level. And what are you so interested for? Next you’ll want to know how to get there, and who you’ll be going with. Why do you want to know so much information? Sounds like something a communist spy would do! Know your clearance. Anything above your clearance is none of your concern. Anything below? Well that’s up to you to decide.

    Paranoia is a classic RPG from 1984. A relic from a world still recovering from the red scare and the cold war. Filthy traitorous communists are your enemy. Treachery is all around. It’s as much a game of you versus the environment as you versus the other players. After all, how would it look to Friend Computer if you let them steal all the glory?

    No prior game knowledge is required, but useful (And also illegal, how did you get a copy of that knowledge? That’s beyond your clearance!) ‘Tis a silly game. Prior roleplaying experience preferred, though a willingness to betray each other and argue profusely will do.

    System: 
    Paranoia 2E

    One Hell of a Party: A (highly) modified Monsterhearts one-shot.

    Facilitator: 
    Dave

    It’s a party at the lakehouse, and anyone who’s anyone is here. Sure, you can’t remember how you got here, or how you all know each other. But who cares when there’s shots at the bar, banging tunes, and so many beautiful and strange people to explore.

    A (safe respectful) adult-themed, rules light, game of mystery and monstrous mayhem. The players will (mostly) be monsters, but even worse, hormonal teenagers. Based on the Monsterhearts mechanics, but with adapted rules.

    Content warning: Includes adult themes, so R18 only. An 'X Card' will be used for players to indicate if they are uncomfortable with anything.

    System: 
    Monsterhearts (adapted)

    Project Sparrow

    Facilitator: 
    Jacqueline Brasfield

    As an expert in your field it's not uncommon for you to be approached by organisations who want your assistance. So when a representative of "DeNeCo" got in touch you were quite happy to consider their proposal. The initial brief was vague (the accompanying confidentiality agreement was much more robust) but they paid well. Very well. After doing some research on DeNeCo you decided to accept the offer.

    For the past 2 years you've visited the facilities once every 6 months with a group of other experts who have a wide variety of skills. The work is engaging and challenging and is similar in many respects to other projects you've been a part of - with two major exceptions: You don't know what you're actually helping develop, and you're always brought to the facility wearing a blindfold.

    Note: This game may not be suitable for players with claustrophobia or who otherwise might not be comfortable being blindfolded for a long period of time. Players will likely be leaving the building for all or a portion of the round. Pre-registration essential as character bios will be mailed out in advance of the game. Any costuming required (minimal) will be provided at start of game.

    System: 
    Homebrew
    Syndicate content