Classic Fantasy

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The Caverns of Thracia

Hamish Cameron

For over a thousand years the things that lurk beneath the waters, skulk in the darkness and lie hungrily in dank crypts have been patient, while all around them men and monsters bicker amongst themselves, bold enough to traverse the dark caverns' depths, but afraid or perhaps wise enough to leave the forgotten vaults and hidden passages alone.

And still, they wait, undisturbed. They are waiting for you!

We will use 1400, James Lennox-Gordon's Lo-Fi Hi-Fantasy hack of Jason Tocci's Lo-fi Sci-fi RPG 2400, to play through Jennell Jaquay's iconic 1979 Judge's Guild mega(ish) dungeon The Caverns of Thracia.

This is a detailed and interrelated old-school sandbox dungeon with some ancient Greek vibes that potentially includes politics between different groups, quite disparate power levels between sections, and fantasy monsters of a low-grade horror sort. We'll do lines and veils at the start and use an X-card and the open door policy.

  • Characters will be made at the table in the first 10 minutes or so.
  • My GMing style is high-action rule of cool with a penchant of magical weirdness
  • I don't imagine this will be particularly deadly, but if it is, it's super quick to make up a character.
  • I'll run this multiple times over the weekend as a persistent world. Bring back your character if they survive!
  • I'll be masked, so if you have auditory issues or need to lip read, we can talk in advance so you can see if that will work for you.
  • System: 

    The Dragon of Copper Mountain

    Tim Crow

    Brave Heroes Needed! Gold and Glory await! The posters were fresh, as was the plume of smoke that rose from the nearby mountain. The miners digging deep along the veins of copper had reached their lowest levels yet, disturbing a great sleeping dragon deep in the mount. They had all fled, and now, a few days march away by the river road lies the town of Stromburg. The dragon has been seen flying high overhead, and the townfolk are nervous and gossip is spreading. The Baron needs people to go talk to the dragon, find out what it wants, and resolve this all, one way or another.

    Not just ordinary people, but people with skills and power! With drive and determination. Heroes! You?

    Are you a Fighter, striding into battle with your ancestral weapon? A Rogue, skulking to get to places where others cannot, master of traps and shadow? Or maybe a Wizard, learned master of the arcane? Or another individual of great deeds to come?

    This is going to be a classical high fantasy Dungeon World game. Dungeon World is a rules lite take on the Dungeons and Dragons style of game, powerful heroes overcoming fantastical obstacles. There's no rules knowledge needed, and the themes are all the good bits of pulp fantasy.

    Pregenerated characters will be provided, just write in your name, assign some looks, and we can leap right in. All you'll need is two six sided dice, a pencil and some scrap paper.

    Oh, and a Taste of Adventure, to seek The Dragon of Copper Mountain!

    Dungeon World
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