The Caverns of Thracia

Hamish Cameron

For over a thousand years the things that lurk beneath the waters, skulk in the darkness and lie hungrily in dank crypts have been patient, while all around them men and monsters bicker amongst themselves, bold enough to traverse the dark caverns' depths, but afraid or perhaps wise enough to leave the forgotten vaults and hidden passages alone.

And still, they wait, undisturbed. They are waiting for you!

We will use 1400, James Lennox-Gordon's Lo-Fi Hi-Fantasy hack of Jason Tocci's Lo-fi Sci-fi RPG 2400, to play through Jennell Jaquay's iconic 1979 Judge's Guild mega(ish) dungeon The Caverns of Thracia.

This is a detailed and interrelated old-school sandbox dungeon with some ancient Greek vibes that potentially includes politics between different groups, quite disparate power levels between sections, and fantasy monsters of a low-grade horror sort. We'll do lines and veils at the start and use an X-card and the open door policy.

  • Characters will be made at the table in the first 10 minutes or so.
  • My GMing style is high-action rule of cool with a penchant of magical weirdness
  • I don't imagine this will be particularly deadly, but if it is, it's super quick to make up a character.
  • I'll run this multiple times over the weekend as a persistent world. Bring back your character if they survive!
  • I'll be masked, so if you have auditory issues or need to lip read, we can talk in advance so you can see if that will work for you.
  • System: 
    Number of Players: 
    System Knowledge: 
    Not Needed
    High fantasy dungeon crawling
    Genre Knowledge: 
    Role-playing Knowledge: 
    Not Required
    dungeon crawling fun times
    Age / Maturity: 
    Stay in genre, but have fun
    This game is teen-friendly: