Powered by the Apocalypse

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Cartel

Facilitator: 
Alasdair

It is 2007, the Sinaloa Cartel is the largest drug trafficking organization in the world, a vast network of narcos, halcones, y sicarias moving billions of dollars of drugs into Los Estados Unidos.
Take on the role of someone tied to the Sinaloa Cartel in Durango, Mexico, trying to stay alive in a dangerous game of drugs, money, and power. Navigate shifting alliances and deadly schemes, while desperately struggling to hold on to what's yours.

This is a largely character-driven game of compromised people in a corrupt world. High player agency is expected, as the world reacts to the drives and actions of the central characters.

Note: this game deals with some dark materials, including potential player character fatality, so will begin with a safety briefing and use safety tools throughout.

System: 
Cartel

Monsterhearts

Facilitator: 
Daniel Steadman

I will be running Monsterhearts. A powered by the Apocalypse game of teenaged monsters. It's not really for the faint of heart and I encourage you to bring as much teenage melodrama and self absorption as you can manage. The story doesn't matter nearly so much as how you feel.

System: 
Monsterhearts

Voidheart Symphony

Facilitator: 
Luke Walker

There's a wound in the world, and nobody seems to care. You've seen it all around you - the glint of hellfire in an abusive manager's eyes, the hungry fangs in the mouth of a debt collector, the twisting shadow of a corrupt politician. But everyone around you is too complacent, downtrodden, or busy to fight.

But you have found a cheat code in reality that allows you to stand up and rebel. The wound is a nightmare castle, tucked away in backstreets and disused stairwells: a void seeking out the worst predator and provoking them. You’ll dive into that castle, steal its power, and see how that predator topples when the void abandons them.

Voidheart Symphony is an RPG of gothic urban fantasy injected with fantastical action and the survival horror. The characters are ordinary people who have found a way to fight against everyday horrors by venturing into a realm that reflects the dark psyche of those who cause pain with unearned power. Voidheart Symphony draws on a inspirational blend of Persona 5, Inception, and Silent Hill.

The RPG uses a Powered by the Apocalypse system which facilitates the players to contribute to the story in meaningful ways both in the real world and that other place.

System: 
Powered by the Apocalypse

By the Will of the Gods

Facilitator: 
Sam Walker

“I have spent the last few days in the grip of an unpleasant feeling. Wherever I look I see strange, unsettling signs... It started with the bizarre flights patterns of a flock of starlings, slowly fading into the northern sky. Then, I noticed that the stump of a long dead tree along the road going north had started producing new sprouts.

“I stayed up for the past two nights to observe the stars, trying to draw an auspicium, an answer from the gods, but all I got was silence and a terrible headache. I’m afraid I’m too old for this! That’s why I need your help: You will travel north, to the castrum of Augustodunum. There you will start an investigation and report to me with the results.”

- Marcus Nepos, an magister of the cursus auguralis

So starts the official assignment of a hard bitten Cohort stationed on the edge of the Empire the long conquered southern lands of the Kellic tribes. However, this proves to be no safe task, as the tale hides the legacy of a king which threatens to awaken a slumbering threat.

Ruma: Dawn of Empire is a Powered by the Apocalypse RPG set in an alternate Roman Empire where myth and magic are real. The PCs are a Cohort tasked by the senate to tackle unknown threats on the edge of the new empire.

System: 
Ruma: Dawn of Empire

Oakwood Heights

Facilitator: 
Luke Walker

It is a cold grey winter’s day in Detroit, as members of the public prosecutor’s office and police force shepherd the accused Franklin Mills around his crime scenes throughout the city. The objective is to attain clarity of what happened on that fateful day back in August, the motive behind the cruel murders, whether Franklin Mills really lost his memory, and what happened to the missing boy.

This is a horror scenario containing dark and mature concepts, including murder, abuse and suicide. Though the X-Card will be in use, it is not appropriate for players of a young age and those who are sensitive to such matters. The scenario uses a Powered by the Apocalypse system, which has been altered to shift the narrative toward the GM and reinforce the horror themes.

System: 
Kult Divinity Lost

Alas for the Awful sea

Facilitator: 
Daena

“You’ve been at sea long enough to know that this is no ordinary storm. This is the storm that comes once in a sailor’s life, that they tell about in every inn house, every tavern, every day for the rest of their lives. This storm is a milestone...or a tombstone.

The rain hits you so hard it seems to fall with personal vengeance. The ship is rocking like a wooden boat in a five year old’s hands. You are tossed well beyond nausea and perhaps even into terror. Lightning cracks through the sky, an ill omen that this storm is far from over.”

"Alas for the Awful Sea" is a Powered-by-the-Apocalypse game exploring the bitter dilemmas facing starving towns torn apart by crime and loss. To tell this story, it delves into the fantastical, weaving in folktale elements that mirror the beliefs and struggles of the town.

System: 
Apocalypse World

Uncharted Worlds

Facilitator: 
IdiotSavant

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds

The Endless Night

Facilitator: 
Luke Walker

I sometimes wonder what sunlight was like. My grandfather told me stories his mother had told him - how you could stand on a tall building and see the city stretching away from you and bustling with life. How you could stand in a field - a field! - and close your eyes and bask in its warmth. How every day it painted the entire sky, reds and blues and purples. But that was then, and this is now.

Now the only light we have is the light we make, burning oil for each moment a fizzing bulb or burning lamp is shining. And every hour of every day they burn, because outside the light they might be lurking. The wraiths came when the sun went out - though maybe they were always waiting. Their bodies are smoke, and their eyes are flames that cast no light, but their claws? Those are most certainly real. Even now I can hear their whispers and songs outside, but in a way I'm grateful - it's a welcome distraction from the splutters of our dying generator.

Something must change. We must make a change. I'm going to head out into the darkness tomorrow, friends at my side, and find a way to bring the sun back.

This is a Powered by the Apocalypse scenario for Legacy: Life Among the Ruins. The players will create and drive the story and action by playing not only their PCs, but also narrating the actions of the families and organisations which those PCs are an integral part of. The scenario uses partially completed playbooks for both levels of play, to allow for more time to play through the scenario.

System: 
Powered by the Apocalypse

Uncharted Worlds: The Falcon Expanse

Facilitator: 
Idiot Savant

You hit the jump button, the world turns inside out. On the other side of nowhere is the Falcon Expanse, a three day crawl across a dull transit system in the heart of a nebula. But instead of hot gas and pretty scenery, you have proximity alarms, a debris field, and a system full of dangerous wreckage. Who fought this battle? Who has survived? And what sort of a mess are they going to get you in this time?

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an unpleasant situation which can only get worse. How they dig themselves out is up to them.

System: 
Uncharted Worlds

Uncharted Worlds: Planetary Salvage

Facilitator: 
Idiot Savant

It was meant to be a simple job: recover a "package" from the locked cargo vault of a crashed starship on SR-388. And then everything went wrong...

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an SF heist gone horribly wrong. How they dig themselves out is up to them.

System: 
Uncharted Worlds
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