KapCon XXV

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Lady Blackbird


Lady Blackbird is on the run from an arranged marriage to Count Carlowe.
She hired a smuggler skyship, The Owl, to take her from her palace on the Imperial world of Ilysium to the far reaches of the
Remnants, so she could be with her once secret lover, the pirate king Uriah Flint.
Just before reaching the halfway point of Haven, The Owl was pursued and captured by the Imperial cruiser, Hand of Sorrow, under charges of flying a false flag.

Lady Blackbird

Operation Washout

M.A. Charles

The Imperial world of Caladan is a world of moderate significance, deep within the Hades Rift. A planet of azure oceans and tropical islands, there is little to interest outside parties as the planet has low strategic value to the foul Xenos who infect the sub-sector. What is clear is that shortly before all Astropathic communication was abruptly cutoff the Planetary Governor demanded urgent assistance from the Astra Militarum.
The Cadian 92nd, fresh from a campaign to purge Heretical worshipers of Chaos have been re-routed to join ten other regiments in restoring order to the isolated Ocean planet.
The players, under the command of Captain Stromm, Second Company, find themselves tasked with leading the assault to retake the Governor's palace.
It is the 41st Millennium and in the grim darkness of the far future, there is only war

Only War

The Boy in the Rubble


A Golden Sky Stories scenario written by Jan-Yves Ruzicka.

This game is set in Japan in 1978. You are the local Henge of the village of Shinizumi; mischievous and friendly animal spirits who protect the village and its human inhabitants. Today, you are trying to help your human friends solve a mystery!

Please note that, unlike usual Golden Sky Stories games, this game does have some darkness to it, so it isn't really suitable for anyone looking for a light-hearted game.

Golden Sky Stories

Kaldera: The Homunculus Gang

Chris Haddock

They're ratbags and scoundrels who don't know no law,
They're a horribly cantankerous crew.
The Homunculus Gang are the bosses of town,
And they're coming to say hi to YOU!

Nobody in town messes with the Homunculus Gang. They're small time bullies and thugs, but they have big money and bigger magic behind them. So when they come knocking with their grins and their stupid hats people just clam up and pay them the danger money.

But they've gone knocking a bit too hard on the wrong door.

Barry is mad. Hell, Barry is always mad. Being the owner of the largest Bed and Breakfast chain in Kaldera will do that to you. But today Barry is madder than mad. He's effing furious. The Homunculus Gang cruelly destroyed the door of his favourite establishment, and now he wants revenge. That's why he's calling on you. Mayhem, murder, trickery and treachery, Bed and Breakfast Barry doesn't care how you do it, just so long as you make sure the Homunculus Gang doesn't dare come knocking in his neighbourhood again.

About the Game:

Kaldera is a setting for the Fate Core and Fate Accelerated game systems that I have created. It's unique feature is a custom magic system that uses an alphabet of runes that each have a base name and a multitude of meanings. The goal is to use your imagination and cunning to create crafty spells and grand effects using three runes. Since it is Fate, the sky's the limit! Come to this game ready to do some crazy magic, in a crazy city full of crazy people!

You do not need any prior knowledge of the system or the setting, everything will be learned and explained at the table, although some knowledge of Fate Accelerated will be useful. Character's skill sets are pre-constructed, but names and backgrounds will be done at the table as well. No dice are needed, but some paper and pencils are useful.

Fate Accelerated

Uncharted Worlds: Planetary Salvage

Idiot Savant

It was meant to be a simple job: recover a "package" from the locked cargo vault of a crashed starship on SR-388. And then everything went wrong...

"Uncharted Worlds" is a Space Opera roleplaying game of exploration and debt, powered by the Apocalypse. Players will select and customise their characters, including their relationship to the galaxy's key factions, before being dropped into an SF heist gone horribly wrong. How they dig themselves out is up to them.

Uncharted Worlds

Kapcon and The End of The World

Conan McKegg

Soothsayers and street hawkers have been saying that the "End is Nigh" for millennia.

But today... in this city... at this convention...

The world as we know it will end.

But the method of our destruction is still uncertain. Clouds gather heavy in the sky. Is it a storm brought about by bizarre celestial activity that will rain a corrupting virus down upon Wellington? A portent of the return of ancient gods? Or the first sign of an approaching invasion fleet?

Who can tell?

Kapcon and The End of the World is an apocalyptic adventure where the player's will be playing fictitious versions of themselves as they face zombies, aliens, gods, or the vengeance of nature gone mad. The only tools you have are what you have with you in the room. The fate of humanity and civilisation may be in your hands. Or it may simply be a case of survival against forces beyond your control.

NOTE: If you are not comfortable playing an apocalyptic game with a fictional version of yourself but still want to play in this scenario it's okay to create your own fictional character. The game is more engaging if you're playing a version of yourself, but it is not a requirement.

The End of The World

We be monsters!

Sophie Melchior

You are a goblin, or a kobold, or a bugbear... or something of that ilk. The sunlovers come to your cave, kill your siblings and steal your stuff. You've had enough!

We are monsters is a Dungeon World hack where you play the creepy crawlies. Character and word generation is collaborative so no two games are alike!

Dungeon World

2016 Small larp signup

As usual, KapCon is running a number of small larps this year alongside the ordinary tabletop sessions. Because these larps require costuming and casting, we are allowing players to preregister for them.

The larps in question are:

Round 3: LARP: On Display (6 spaces)
Round 6: LARP: Raising the Standards (12 spaces)
Round 7: LARP: On Display (6 spaces)

To ensure everyone has a fair shot, we will be running a mini "shark week". Initial registrations will be taken by email between Monday 30 November and midnight Friday 4 December, after which games will be allocated. Where a game is oversubscribed, the decision will be random.

Following the initial signup period, games will be allocated on a first-come, first-served basis.

If you would like to preregister for one of these slots, please email kapcon@gmail.com. I'll let you know next week which game you've been allocated to.

Note that there are still spaces in the round 1 and 2 larps (which you sign up for using the registration form, and in the flagship Apotheosis (which you can sign up for here). There's also a host of fantastic tabletops as well, so don't worry about missing out. There will be something good to play regardless.

SRM06-02 Amber Waves of Grain

Grant Robinson

"Incoming message: I hear you need a job to keep the cash flowing. Well buddy, I got something on the books today that needs a steady hand and a closed mouth, and I thought I could help you out with this sweet run. If you're interested, I'll be at the Flapjack Palace at 4pm."

You've never liked this guy, but he has a reputation for being fair, and you do need some cash. It couldn't hurt to turn up for some pancakes right?

Shadowrun 5th Edition

The Three Rocketeers

Paul Wilson


Journey through the Holy Roman Stellar Empire and the worlds of Britannica Solaria in this Swashbuckling Adventure!
The Queen’s enemies may have disbanded the Rocketeers, but duty cannot be set aside so easily.

A deadly cabal of nobles and clergy threaten to usurp Her Majesty Queen Marie-Hélène’s throne and hand Gallia over to Pope Regulus IV, and the Rocketeers now work from the shadows to protect the queen from threats both foreign and domestic. Foreign spies and papal agents lurk in every shadow as the trap draws ever closer.

A laser-sharp blade and even sharper wits will serve you well as interstellar powers play the game of puppets and shadows. The fate of the crown is in your hands.

Join forces in this planetary romance adventure inspired by the adventures of the three musketeers.

Fate Core
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