Shadowrun

Interface Zero: I Got a Funny Feeling

Facilitator: 
Seth

Interface Zero is a cyberpunk setting using the Pathfinder rule system. Get augmented, jack in, dye your hair.

System: 
Pathfinder, d20

Shadowrun: Rain

Facilitator: 
Grant Robinson

Ms Johnson needs a job done, she needs you to break into a compound and ‘extract’ someone for her. She is willing to pay well, and doesn’t care if you make a mess doing it. Who knows, maybe this will be the one time you get to unholster your weapon and still sleep at night. Just a shame it’s raining.

System: 
Shadowrun: Anarchy

SRM06-02 Amber Waves of Grain

Facilitator: 
Grant Robinson

"Incoming message: I hear you need a job to keep the cash flowing. Well buddy, I got something on the books today that needs a steady hand and a closed mouth, and I thought I could help you out with this sweet run. If you're interested, I'll be at the Flapjack Palace at 4pm."

You've never liked this guy, but he has a reputation for being fair, and you do need some cash. It couldn't hurt to turn up for some pancakes right?

System: 
Shadowrun 5th Edition

A day in the life

Facilitator: 
Andrew Cox

After a job gone wrong you were whisked away by your fixer to a tropical "holiday" with no chance to say good bye. Now after a year Sandra was called you back, how does a shadow runner pick up the pieces of a lost life.

System: 
Shadowrun Simplified

Shadowrun: A Long Night on the Island

Facilitator: 
Andrew Cox

A shadow courier is shot down over Long Island City the race is on to recover the contents and come out richer than you ever dreamed.

System: 
shadowrun

Shadowrun Missions: Smuggler's Blues (04-04)

Facilitator: 
%profile[profile_name]

Stay Secret, Stay Safe

Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you’re carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are going up as well. If you can play the role of a smuggler to the hilt and make all the right contacts, you have the chance for a serious payday. Of course, you also stand a good chance of making some very powerful enemies, but isn’t that always the way?

System: 
Shadowrun 4th Edition

Shadowrun Missions: Rally Cry (04-03)

Facilitator: 
Grant Robinson

The Politics of Deception

Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause.

Anti-metahuman sentiment has long been a hot-button issue in Seattle, and some members of the Ork Rights Committee have decided to expose one of Governor Brackhaven’s cronies for the racist they believe him to be. The only trouble is, people with a high public profile are usually very careful about keeping up appearances. If the ORC is going to support their accusations of racism, they may need some help in getting—or manufacturing—the evidence they need. That, of course, is where shadowrunners come in.

System: 
Shadowrun

Shadowrun Missions: Hiding in the Dark (04-01)

Facilitator: 
Grant Robinson

Open Season!

If the Ork Underground is going to become an official district in Seattle, it’s going to need some cleaning up. Even if it’s not, some of the criminals down there have a pesky habit of bringing their activities to the surface, and plenty of people want them eliminated. Seattle law enforcement has had enough, and ADA Dana Oaks is determined to bring down some of the higher-profile criminals of the Underground—starting with a mob enforcer who goes by the name of Junior.

System: 
Shadowrun 4th Edition

Shadowrun Missions: Back in Business (04-00)

Facilitator: 
Grant Robinson

Welcome Home

It’s a simple job: find a missing girl. Of course, nothing is ever simple in the shadows, and a whole lot of people seem to be interested in this job for one reason or another.

System: 
Shadowrun

BLU is the Night

Facilitator: 
Daniel Atkins

The year is 2076. Deep in the heart of Seattle, a secret rivalry between two companies is escalating. Murder, sabotage, theft, and arson are only the beginning. One company, known only by the code-name "Builders' League United", has finally amassed the resources needed to launch a final assault; and that's where you come in.

You are an elite team of Mercenaries, experts in your chosen fields. The nine of you have been hired for a delicate job; somewhere in the headquarters of a powerful company lies a heavily defended safe. The contents... well, you haven't been told what's in it, but your employers are paying you a lot of money to retrieve it for them. Enough that you could all retire and live comfortably for the rest of your lives.

The catch, and there's always a catch: the safe lies deep within the heart of one of the most secure buildings in the city. You'll need to work as a team to pull this one off.
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A Shadowrun game for 4-9 players. Characters are pre-generated, but some customization will be allowed.

System: 
Shadowrun 4th Edition
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