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Dusk City Outlaws: Fortune's Game

Facilitator: 
Conan Mckegg

Dunhaven. The largest city in the world, the gateway to the new continent, home of freedom of thought and the new ideals. A place where nobles and common folk alike work together for the betterment of all.

Dusk City. The other side of Dunhaven. Home of The Right Kind of People. A place where all criminal underbosses work together for the betterment of all.

A diverse crew of criminal specialists have been called together to pull off a grand heist. Earn wealth, prestige, and most importantly - influence. But rumours of the heist are spreading, and the heat is on for this job to go off without a hitch.

Dusk City Outlaws is a fast paced and fun game about heists in a fantasy city. Players will be creating criminals at the top of their field and through the mechanics of the rules they will role-play the planning, preparation, and execution of their heist.

Each session will involve a different heist that is chosen based on the combination of characters the players choose.

One of Dusk City's greatest strengths is how it encourages clever thinking and planning from players without getting bogged down in hours of debate. Don't worry about analysis paralysis - DCO keeps the heat on and provides systems to prevent endless player debate while keeping things enjoyable and engaging.

Also complications can always arise that risk disrupting plans, so be ready to think on your feet!

System: 
Dusk City Outlaws

Chicago Mole Hunt

Facilitator: 
Damon Ross

You are the Captains of Frankie Ciserello's gang, a subsidiary organisation under the general administration of Alfonse Capone. It's been a good couple of years, liquor, girls, gambling everything was at an all time high, then the feds moved in and it all started to go belly up. First Big Al went down, then a few more Captains from around the city, now everybody is nervous. People are getting wary. Your little empire is tight, everybody knows everybody but still, secrets have been leaked, damage has been done and if something ain't done about it you're all goin' down. It's time to rattle some cages, call in some favours and get to the bottom of this, else you're all heading for the Big House. One thing's for sure tho, don't trust nobody!

System: 
D8 Rules Light

What Happens in 1520

Facilitator: 
Bruno Knewstubb

1520, France. The Field of the Cloth of Gold is one of the most popular destinations for the time-travelling tourist. It has everything: splendor, romance, excitement.

But what if your holiday was interrupted by a master criminal importting futuristic weapons that could swing the course of the Hundred Years' War and erase you from time? What if the forces of order could only preserve history with your help? Worse, what if stopping that criminal meant you would miss your ticket back to the modern day?

A slightly silly adventure in the distant past, based loosely on the TimeWatch setting for GUMSHOE and The Time Travel Handbook (Wyllie et al).

System: 
Feng Shui 2!

Screaming at the edge of tomorrow

Facilitator: 
Andrew Cox

Its a simple job - obtain access to the "clear light" source code.

System: 
Shadowrun Simplified

A day in the life

Facilitator: 
Andrew Cox

After a job gone wrong you were whisked away by your fixer to a tropical "holiday" with no chance to say good bye. Now after a year Sandra was called you back, how does a shadow runner pick up the pieces of a lost life.

System: 
Shadowrun Simplified

Dungeon World

Facilitator: 
James Plunket

The land of DUNGEON WORLD is a dangerous place, steeped in mysterious magic and beset by fiendish monsters, but within its crumbling ruins lie vast riches and ancient treasures for those hardy souls willing to brave their dangers. Sharpen your sword and prepare your spells, for adventure awaits!

System: 
Dungeon World

Armageddon's Children

Facilitator: 
Luke Walker

In the dark shadows of our city streets, children with special powers are trained to fight for the safety of people they have never met. They are given no names and are considered monsters. This is a story of children who began to wish for Armageddon.

In modern world of dark conspiracy, super-powered individuals fight in high octane duels against monsters; monsters who they themselves will become if they push beyond their limits and lose those things that they care for and seek to defend.

Double Cross is one of Japan's most popular RPGs now translated into English. Drawing on inspiration like X-Men, Darker than Black, Gantz and Chronicle, Double Cross is an action packed game in which the characters weigh what they can do against what they can save. This game will be run with player generated scenes and 'open secrets' so that everyone can direct the flow of play and contribute ideas to maximise the drama the characters face.

System: 
Double Cross

XS

Facilitator: 
Frankie

Exes, they're always trouble. Makes you wonder why you bother to get involved with anyone, ever. "Mendokusai." as Keiko the anesthetist would say "Too much trouble". This one for instance. There you were in the ER OR, and one of your exes gets wheeled in. Jared, the driver wheeling the gurney shrugs an apology. Your ex a real mess, just like always, and you sigh, and start reassembling him like you always used to.

Then you hear a gunshot from outside and an orderly falls thru the door into your OR, rudely followed by thugs with guns. It's about then that you lose control. Some people have no common sense. Haven't they heard this is YOUR OR, and you do not take kindly to breaches of hygiene protocol!

The fools wave their guns at you, demanding the body of your ex. Jared looks up at you and grins, knowing that look on your face. Keiko raises her eyebrows and, surreptitiously, turns up the oxygen. You start counting in time to the waltz on the OR's speakers. "1... 2... 3", and the first mook screams and clutches at the handle of the scalpel protruding from his eye-socket, the gun he was holding forgotten and falling to the floor....

System: 
Trigger Happy

The Flint Termination

Facilitator: 
Hamish / Anarchangel

When you work in the shadows of the chrome monoliths, you take whatever work that floats down to the streets from the boardrooms and big-data expert systems. Sometimes you're paid to extract a corporate employee from his former employer. Sometimes you have to recover employees who have been newly reemployed by a new employer. Sometimes its data... missing and in need of recovery, or located and in need of appropriation. Every now and then the job's just straight out wetwork.

But the simple ones never turn out to be that simple. Better pack extra stimpatches.

The Sprawl is an apocalypse-powered game of mission-based action in a gritty neon-and-chrome cyberpunk future. You are the extended assets of vast multinational corporations, operating in the criminal underground, and performing the tasks that those multinationals can’t do, or can’t be seen to, do. Deniable, professional, and ultimately disposable.

System: 
The Sprawl (Powered by the Apocalypse)

Shadows of a Black Sun

Facilitator: 
Luke Walker

This is a scenario for Edge of the Empire, an RPG focussing on the scoundrel and scum of the Star Wars universe. It sees a ragtag band of smugglers, slicers, outlaws and exiles struggling to overcome their ever-deepening obligations to shadows of the underworld.

Shadows of a Black Sun is based on the 2013 Free RPG Day scenario of the same name and is especially suitable for new RPGers, Star Wars fans, people interested in Edge of the Empire and those who prefer to shoot first.

System: 
Edge of the Empire
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